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Are 5e Saving Throws Boring?
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<blockquote data-quote="Sacrosanct" data-source="post: 7852895" data-attributes="member: 15700"><p><em>Most </em>undead and venomous creatures/traps in AD&D had a major impact if you failed. <em>Most </em>undead venomous creatures/traps in 5e don't do much if you fail except maybe take some extra damage. Nothing that couldn't be fixed with a short or long rest without the PC having to prepare anything extra for it. You planned differently against a medusa or basilik or undead in AD&D than you do in 5e because the risk was so much greater. You don't get multiple saves every turn in AD&D to end the conditions, or to prevent yourself from getting petrified. So your planning had to be much more robust. That's the part I miss. When each encounter may have totally different high risks, they felt differently. In 5e, I see over and over how most encounters, even with undead, or venomous creatures, or medusa/basilisk, are treated almost like every other encounter because the risk of something super bad happening just isn't there anymore. This isn't just my opinion, because the mechanics back this up.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7852895, member: 15700"] [I]Most [/I]undead and venomous creatures/traps in AD&D had a major impact if you failed. [I]Most [/I]undead venomous creatures/traps in 5e don't do much if you fail except maybe take some extra damage. Nothing that couldn't be fixed with a short or long rest without the PC having to prepare anything extra for it. You planned differently against a medusa or basilik or undead in AD&D than you do in 5e because the risk was so much greater. You don't get multiple saves every turn in AD&D to end the conditions, or to prevent yourself from getting petrified. So your planning had to be much more robust. That's the part I miss. When each encounter may have totally different high risks, they felt differently. In 5e, I see over and over how most encounters, even with undead, or venomous creatures, or medusa/basilisk, are treated almost like every other encounter because the risk of something super bad happening just isn't there anymore. This isn't just my opinion, because the mechanics back this up. [/QUOTE]
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Are 5e Saving Throws Boring?
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