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Are 5e Saving Throws Boring?
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<blockquote data-quote="5ekyu" data-source="post: 7852896" data-attributes="member: 6919838"><p>Absolutely. </p><p></p><p>A medusa stock out of book has a 14 dc Con save. If we assume a +2 from Con 14 and a +1 from an item or so you reach these odds for a non-proficient save...</p><p></p><p>First round full petrifying? Fail by 5 on a roll of 1-5 so 25%</p><p>First round restrained? Roll 6-10 so 25%</p><p>Second round petrified? Roll 1-10 so... net odds of two fails is 12.5%</p><p></p><p>So we have a 37.5% odds of petrified in 1-2 rounds. </p><p></p><p>Now, maybe the estimation is of "not gonna fail two in a row" is based off support like bless, bardic inspire, quick resistance cantrips etc etc etc... but that to me is spotlighting the "prepare for" as in a team making sure they build in ways to respond to the challenges they expect to face. It might be different from older play - it's more choosing certain character abilities and spells than hunting down specialized gear because 5e is more character-centric in the place where powers lie and less item dependent - but that is to me a positive thing. </p><p></p><p>This even assumes the intelligent medusa does not have preparations or allies to inflict save penalties. An ally or trap that applies bane for instance can shift the odds. Of course, an encounter can be designed to not include these, to be more slugfest etc, to not ever threaten non-proficient saves, to not follow up or divide for even just a round or two. So, from table to table the dangers can vary greatly.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7852896, member: 6919838"] Absolutely. A medusa stock out of book has a 14 dc Con save. If we assume a +2 from Con 14 and a +1 from an item or so you reach these odds for a non-proficient save... First round full petrifying? Fail by 5 on a roll of 1-5 so 25% First round restrained? Roll 6-10 so 25% Second round petrified? Roll 1-10 so... net odds of two fails is 12.5% So we have a 37.5% odds of petrified in 1-2 rounds. Now, maybe the estimation is of "not gonna fail two in a row" is based off support like bless, bardic inspire, quick resistance cantrips etc etc etc... but that to me is spotlighting the "prepare for" as in a team making sure they build in ways to respond to the challenges they expect to face. It might be different from older play - it's more choosing certain character abilities and spells than hunting down specialized gear because 5e is more character-centric in the place where powers lie and less item dependent - but that is to me a positive thing. This even assumes the intelligent medusa does not have preparations or allies to inflict save penalties. An ally or trap that applies bane for instance can shift the odds. Of course, an encounter can be designed to not include these, to be more slugfest etc, to not ever threaten non-proficient saves, to not follow up or divide for even just a round or two. So, from table to table the dangers can vary greatly. [/QUOTE]
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