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Are 5e Saving Throws Boring?
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<blockquote data-quote="5ekyu" data-source="post: 7852902" data-attributes="member: 6919838"><p>I guess I might be out of touch... I never worry about what <em>most</em> listing provide. I dont tun my world or choose adventures based on how many times this or that is listed in a MM page vount or stat block. </p><p></p><p>Absolutely, I see the wide variety of options in 5e - for s light threat I can see chouces where poison is just a bit extra, for higher the saves for extra and half, for even higher added conditions etc. So, to me its having a wider out of the box set of tools than if the "norm" is all threatening. </p><p></p><p>Same for undead - wide variety of effects etc. Wide variety of risks and persistence. Out of the box, "most" doesnt matter because in the end to be honest "most" of the creatures wont be encountered in serious opposition anyway in any given campaign. I dont try, make any effort or see any value in trying to include "most" of the creatures - just provide a good setting and eorld and this variety of degrees of great is provided. </p><p></p><p>But that more, other tables other GMs may choose differently, but that's not a rules or mechanics issue.</p><p></p><p>"When each encounter may have totally different high risks, they felt differently."</p><p></p><p>If a GM wants to have his campaign feature varied types of high risks, there is nothing in 5e that I see that prevents this mechanically or systematically. The GM chooses much of that within thr nature of the campaign they run. A GM can certainly choose to not do this in 5e as well, and many degrees inbetween. Literally, "each encounter may have" these in 5e if the GM so chooses to structure their campaign to support it.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7852902, member: 6919838"] I guess I might be out of touch... I never worry about what [I]most[/I] listing provide. I dont tun my world or choose adventures based on how many times this or that is listed in a MM page vount or stat block. Absolutely, I see the wide variety of options in 5e - for s light threat I can see chouces where poison is just a bit extra, for higher the saves for extra and half, for even higher added conditions etc. So, to me its having a wider out of the box set of tools than if the "norm" is all threatening. Same for undead - wide variety of effects etc. Wide variety of risks and persistence. Out of the box, "most" doesnt matter because in the end to be honest "most" of the creatures wont be encountered in serious opposition anyway in any given campaign. I dont try, make any effort or see any value in trying to include "most" of the creatures - just provide a good setting and eorld and this variety of degrees of great is provided. But that more, other tables other GMs may choose differently, but that's not a rules or mechanics issue. "When each encounter may have totally different high risks, they felt differently." If a GM wants to have his campaign feature varied types of high risks, there is nothing in 5e that I see that prevents this mechanically or systematically. The GM chooses much of that within thr nature of the campaign they run. A GM can certainly choose to not do this in 5e as well, and many degrees inbetween. Literally, "each encounter may have" these in 5e if the GM so chooses to structure their campaign to support it. [/QUOTE]
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Are 5e Saving Throws Boring?
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