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Are 5e Saving Throws Boring?
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<blockquote data-quote="5ekyu" data-source="post: 7852920" data-attributes="member: 6919838"><p>Here is the thing, you lead off with difference in play... but since monsters encounter in play are up to the GM, those are GM choice issue not systems. </p><p></p><p>Whrn you say this "Most undead and venomous creatures/traps in AD&D had a major impact if you failed. Most undead venomous creatures/traps in 5e don't do much if you fail except maybe take some extra damage. " you seem to be referring to system, not some "gm choice" curated occurance.</p><p></p><p>As I said in response overall, what you encounter "in a campaign" is up to the GM choices and to some degree players choices. The system does not decide to " most " of the threats you actual face are of this type or that. Its not "mechsnics" that decides how many times you meet sacks of hit points or threats you need to prepare for. </p><p></p><p>"How often these challenges are fcced in gamrplay... " absolutely matters but that is a GM choice, not a systematic one, not mechanics, etc. 5e provides a variety of these the GM can choose from even for GM sticking to the generic statblocks.</p><p></p><p>"It absolutely is a mechanics issue, when the mechanics are vastly different for the same scenarios."</p><p></p><p>Now we get to what may be the difference. There is not to me any expectation that I build my 5e expectations on how 1e did things. I dont look for "the same encounter" to produce the same results where "ssme" means using the different statblocks of the same name in the same local conditions.</p><p></p><p>If I want my 5e encounter to be " blag blag blah" then I will choose creatures within my campaign that produce that, without giving one ehit for how that eoulda might maybe kinda worked in 1e 30 years ago. </p><p></p><p>So, ser, again, it's about me as GM choosing 5e crestures and encounters that produce the threats, tone, whatever I want. That is not dictated by system or mechanics. I dont have to throw "sacks of hit point" creatures if I want a more "critical threat need counter" type scene. </p><p></p><p>What the campaign gameplay shows in play due to the threats and creatures chosen and those are not dictated to you as the GM.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7852920, member: 6919838"] Here is the thing, you lead off with difference in play... but since monsters encounter in play are up to the GM, those are GM choice issue not systems. Whrn you say this "Most undead and venomous creatures/traps in AD&D had a major impact if you failed. Most undead venomous creatures/traps in 5e don't do much if you fail except maybe take some extra damage. " you seem to be referring to system, not some "gm choice" curated occurance. As I said in response overall, what you encounter "in a campaign" is up to the GM choices and to some degree players choices. The system does not decide to " most " of the threats you actual face are of this type or that. Its not "mechsnics" that decides how many times you meet sacks of hit points or threats you need to prepare for. "How often these challenges are fcced in gamrplay... " absolutely matters but that is a GM choice, not a systematic one, not mechanics, etc. 5e provides a variety of these the GM can choose from even for GM sticking to the generic statblocks. "It absolutely is a mechanics issue, when the mechanics are vastly different for the same scenarios." Now we get to what may be the difference. There is not to me any expectation that I build my 5e expectations on how 1e did things. I dont look for "the same encounter" to produce the same results where "ssme" means using the different statblocks of the same name in the same local conditions. If I want my 5e encounter to be " blag blag blah" then I will choose creatures within my campaign that produce that, without giving one ehit for how that eoulda might maybe kinda worked in 1e 30 years ago. So, ser, again, it's about me as GM choosing 5e crestures and encounters that produce the threats, tone, whatever I want. That is not dictated by system or mechanics. I dont have to throw "sacks of hit point" creatures if I want a more "critical threat need counter" type scene. What the campaign gameplay shows in play due to the threats and creatures chosen and those are not dictated to you as the GM. [/QUOTE]
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