Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are 5e Saving Throws Boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 7852927" data-attributes="member: 15700"><p>When the monster list includes but not limited to:</p><p>ghouls</p><p>ghasts</p><p>ghosts</p><p>specters</p><p>wraiths</p><p>whites</p><p>vampires</p><p>basilisks</p><p>beholders</p><p>medusa</p><p>cockatrice</p><p>green slimes</p><p>black puddings</p><p>rot grubs</p><p>rust monsters</p><p>poisonous (sic) snakes</p><p>spiders</p><p>psuedodragons</p><p>carrion crawlers</p><p>catoblepas</p><p>Any poison trap</p><p>etc</p><p>etc</p><p></p><p>are all significantly more dangerous in AD&D than 5e, it's disingenuous to argue that the difference in deadliness between editions isn't mechanics, but GM preference. I know you know better. It absolutely is mechanics, not just with the monsters like v like themselves, with with 5e mechanics that allow you overcome conditions with a save attempt every turn.</p><p></p><p>The only way your argument remotely holds water is if the typical D&D game never encounters any creature or trap that is poisoned, never encounters any undead, and never encounters any other creature in that above list or creature that has magic resistance or weapon immunity that their 5e counterpart does not. </p><p></p><p>My point being, is that any adventurer worth their salt will plan ahead with the knowledge available to them, and put focus on the higher risk areas. In AD&D, that meant you planned for all of the above or you didn't last long. In 5e, since those risks are all extremely less than they were in AD&D, players don't spend nearly the effort planning for them. And IME, is a reason why every battle begins to feel the same for a lot of people, because they approach every battle very similar---bags of HP and and how much DPR you can do regardless of any special ability because the risk of suffering a bad save is much less than it was in AD&D.</p><p></p><p>If you're arguing that 5e mechanically is not less deadly than AD&D because it's all up to DM preference, then I'm sure most would laugh at such a statement. Everything being equal, the mechanics of AD&D were more lethal than 5e. It would be like me arguing that 4e was the most deadly edition because one DM made every player only have 1 HP and put them in a meat grinder, while the AD&D DM gave all the players max HP and monty haul magic items, and never had them face anything dangerous. Needless to say, that would be a very flawed analysis to make.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7852927, member: 15700"] When the monster list includes but not limited to: ghouls ghasts ghosts specters wraiths whites vampires basilisks beholders medusa cockatrice green slimes black puddings rot grubs rust monsters poisonous (sic) snakes spiders psuedodragons carrion crawlers catoblepas Any poison trap etc etc are all significantly more dangerous in AD&D than 5e, it's disingenuous to argue that the difference in deadliness between editions isn't mechanics, but GM preference. I know you know better. It absolutely is mechanics, not just with the monsters like v like themselves, with with 5e mechanics that allow you overcome conditions with a save attempt every turn. The only way your argument remotely holds water is if the typical D&D game never encounters any creature or trap that is poisoned, never encounters any undead, and never encounters any other creature in that above list or creature that has magic resistance or weapon immunity that their 5e counterpart does not. My point being, is that any adventurer worth their salt will plan ahead with the knowledge available to them, and put focus on the higher risk areas. In AD&D, that meant you planned for all of the above or you didn't last long. In 5e, since those risks are all extremely less than they were in AD&D, players don't spend nearly the effort planning for them. And IME, is a reason why every battle begins to feel the same for a lot of people, because they approach every battle very similar---bags of HP and and how much DPR you can do regardless of any special ability because the risk of suffering a bad save is much less than it was in AD&D. If you're arguing that 5e mechanically is not less deadly than AD&D because it's all up to DM preference, then I'm sure most would laugh at such a statement. Everything being equal, the mechanics of AD&D were more lethal than 5e. It would be like me arguing that 4e was the most deadly edition because one DM made every player only have 1 HP and put them in a meat grinder, while the AD&D DM gave all the players max HP and monty haul magic items, and never had them face anything dangerous. Needless to say, that would be a very flawed analysis to make. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are 5e Saving Throws Boring?
Top