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General Tabletop Discussion
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Are 5e Saving Throws Boring?
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<blockquote data-quote="Sacrosanct" data-source="post: 7852945" data-attributes="member: 15700"><p>There are a lot of options to increase saving throws in 5e that don't exist in 1e (like a paladin's aura). Also, in 5e, your saves start out much higher with better chances. Lower level 1e PCs might need a 15-17 roll on the die to pass a saving throw. A 5e PC only needs to roll a 12 or so (by typical DCs lower level PCs face) even if they don't have proficiency in that area, and if they do, the roll is even much less.</p><p></p><p>But that's beside the point. The point is that the penalties for failing a save is much worse in AD&D than in 5e.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7852945, member: 15700"] There are a lot of options to increase saving throws in 5e that don't exist in 1e (like a paladin's aura). Also, in 5e, your saves start out much higher with better chances. Lower level 1e PCs might need a 15-17 roll on the die to pass a saving throw. A 5e PC only needs to roll a 12 or so (by typical DCs lower level PCs face) even if they don't have proficiency in that area, and if they do, the roll is even much less. But that's beside the point. The point is that the penalties for failing a save is much worse in AD&D than in 5e. [/QUOTE]
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Are 5e Saving Throws Boring?
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