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General Tabletop Discussion
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Are 5e Saving Throws Boring?
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<blockquote data-quote="Ashrym" data-source="post: 7853022" data-attributes="member: 6750235"><p>Not all low level saves were instant death from that list of monsters. You also instantly died from taking enough damage quite regularly regardless of the saves because hit points were also lower.</p><p></p><p></p><p></p><p>I'm not wrong. Adjusting the bonus or penalty to the saving throw was a case by case arbitrary adjustment made to change the effectiveness of those individual monsters because there was not scaling system built in.</p><p></p><p>It didn't matter if the evil NPC magic user was 7th level or 15th level. A fighter had the same target to save against either because there was no scaling. 5e has built in scaling.</p><p></p><p></p><p></p><p>Dying from one failure isn't the point. The question is whether dying from one failure changes the behaviors you described compared to the current mechanics. Being sidelined for 24 hours impacts the rest of the fight just as much as instant stone. Losing the fight turned into a wipe anyway.</p><p></p><p>I don't agree that the behaviors have changed. Do you have something beyond personal experience to back that up?</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7853022, member: 6750235"] Not all low level saves were instant death from that list of monsters. You also instantly died from taking enough damage quite regularly regardless of the saves because hit points were also lower. I'm not wrong. Adjusting the bonus or penalty to the saving throw was a case by case arbitrary adjustment made to change the effectiveness of those individual monsters because there was not scaling system built in. It didn't matter if the evil NPC magic user was 7th level or 15th level. A fighter had the same target to save against either because there was no scaling. 5e has built in scaling. Dying from one failure isn't the point. The question is whether dying from one failure changes the behaviors you described compared to the current mechanics. Being sidelined for 24 hours impacts the rest of the fight just as much as instant stone. Losing the fight turned into a wipe anyway. I don't agree that the behaviors have changed. Do you have something beyond personal experience to back that up? [/QUOTE]
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Are 5e Saving Throws Boring?
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