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Are 5e Saving Throws Boring?
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<blockquote data-quote="Sacrosanct" data-source="post: 7853027" data-attributes="member: 15700"><p>You could instantly die from any poisonous creature, even at level 1. Even from the lowly centipede. You are simply wrong. You really should familiarize yourself with the AD&D monster manual and DMG before continuing to show you don't know what you're talking about. And I'm not talking about damage. That's irrelevant. The point is that failing a save at <em>every level</em> was worse in AD&D than 5e. I don't know how you can argue against that. It's literally in black and white. Save or die largely doesn't exist in 5e. It does and was common in AD&D. End of story.</p><p></p><p></p><p> When you have a bonus or penalty to saves that correlates with the HD of the monster, that is literally level scaling. <img class="smilie smilie--emoji" loading="lazy" alt="🤦♂️" title="Man facepalming :man_facepalming:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f926-2642.png" data-shortname=":man_facepalming:" /></p><p></p><p></p><p></p><p>Having your PC petrified for 24 hours, after failing <em>two </em>save attempts, is not the same as instantly and forever being turned to stone after one fail. Not even close.</p><p></p><p></p><p></p><p>It's common sense that people adjust their behaviors based on risk. We have numerous examples of this in real life all the time. From a sports player with an injured leg who decides to sit the rest of the game if there is a high risk of them breaking a leg, to deciding to stop for gas instead of going on empty if there is no gas station down the road after this one, to being willing to eat all of that cake and not eating the rat poison because the cake will make you feel a bit sick for a day while the poison will kill you, to deciding not to jump out of a plane without a parachute, to everything else that has risk associated with it. If you disagree with that, it's up to <em>you </em>to prove how RPGs are different.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7853027, member: 15700"] You could instantly die from any poisonous creature, even at level 1. Even from the lowly centipede. You are simply wrong. You really should familiarize yourself with the AD&D monster manual and DMG before continuing to show you don't know what you're talking about. And I'm not talking about damage. That's irrelevant. The point is that failing a save at [I]every level[/I] was worse in AD&D than 5e. I don't know how you can argue against that. It's literally in black and white. Save or die largely doesn't exist in 5e. It does and was common in AD&D. End of story. When you have a bonus or penalty to saves that correlates with the HD of the monster, that is literally level scaling. 🤦♂️ Having your PC petrified for 24 hours, after failing [I]two [/I]save attempts, is not the same as instantly and forever being turned to stone after one fail. Not even close. It's common sense that people adjust their behaviors based on risk. We have numerous examples of this in real life all the time. From a sports player with an injured leg who decides to sit the rest of the game if there is a high risk of them breaking a leg, to deciding to stop for gas instead of going on empty if there is no gas station down the road after this one, to being willing to eat all of that cake and not eating the rat poison because the cake will make you feel a bit sick for a day while the poison will kill you, to deciding not to jump out of a plane without a parachute, to everything else that has risk associated with it. If you disagree with that, it's up to [I]you [/I]to prove how RPGs are different. [/QUOTE]
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