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Are 5e Saving Throws Boring?
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<blockquote data-quote="Oofta" data-source="post: 7853029" data-attributes="member: 6801845"><p>Nobody on this forum knows how "most games" are run. As far as how deadly the game is, that's been up to the DM in every edition I've ever been involved in.</p><p></p><p>In older games if I didn't want to kill off PCs because of a bad roll I had to avoid certain monsters, house rule or make raise dead easier.</p><p></p><p>In 5E if I want a deadly encounter I just throw more monsters or set up the environment to favor the bad guys.</p><p></p><p>The level of threat has always been set at a point agreed upon by me an my players. 5E just makes that easier.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7853029, member: 6801845"] Nobody on this forum knows how "most games" are run. As far as how deadly the game is, that's been up to the DM in every edition I've ever been involved in. In older games if I didn't want to kill off PCs because of a bad roll I had to avoid certain monsters, house rule or make raise dead easier. In 5E if I want a deadly encounter I just throw more monsters or set up the environment to favor the bad guys. The level of threat has always been set at a point agreed upon by me an my players. 5E just makes that easier. [/QUOTE]
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