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Are ability scores really needed?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5880018" data-attributes="member: 59057"><p>I disagree, that in 4e your clas dictates all stats. Only if you feel oblieged to have an 18 or more in your main attribute. Which is useful but NOT mandatory.</p><p></p><p>Having said that, i also believe, stats should have a bigger impact on skills and less impact on class effectiveness. A wizard with 16 int in ADnD has harder time learning spells, but does not suck at spellcasting.</p><p>The fighter without 18 strength has a harder time but is still useful. Actually without an 18 he is more in line with other chars at lower levels.</p><p></p><p>In 3rd edition the emphasis on high stats arose,.. In ADnD you just had tofullfill the requirements. Everything above was a real BONUS whereas in 4e everything below an 18(or 16, depending on the class) in the main stat could be seen as a PENALTY. And if you don't icrease it at evry possibility you FALL beheind. In 3rd edition I had the feeling, that I could increase different stats without sacrificing efectiveness (+1 CON, dex, or str all helped for a fighter).</p><p></p><p>So while i certainly want to retain stats, I wan´t them having a lower impact on your class abilities and more so in the skill department. And as such, I partially agree with Kzach.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5880018, member: 59057"] I disagree, that in 4e your clas dictates all stats. Only if you feel oblieged to have an 18 or more in your main attribute. Which is useful but NOT mandatory. Having said that, i also believe, stats should have a bigger impact on skills and less impact on class effectiveness. A wizard with 16 int in ADnD has harder time learning spells, but does not suck at spellcasting. The fighter without 18 strength has a harder time but is still useful. Actually without an 18 he is more in line with other chars at lower levels. In 3rd edition the emphasis on high stats arose,.. In ADnD you just had tofullfill the requirements. Everything above was a real BONUS whereas in 4e everything below an 18(or 16, depending on the class) in the main stat could be seen as a PENALTY. And if you don't icrease it at evry possibility you FALL beheind. In 3rd edition I had the feeling, that I could increase different stats without sacrificing efectiveness (+1 CON, dex, or str all helped for a fighter). So while i certainly want to retain stats, I wan´t them having a lower impact on your class abilities and more so in the skill department. And as such, I partially agree with Kzach. [/QUOTE]
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