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Are ability scores really needed?
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<blockquote data-quote="Arlough" data-source="post: 5883222" data-attributes="member: 79335"><p>The new D&D is supposed to be modular, and one to be what you want it to be, whoever you are and whatever you want.</p><p>Of course, we know that those goals are too broad, but if there is a way to divorce ability scores as an option, why not have it to make one more person happy.</p><p></p><p></p><p>If the difference between high scores and low scores is fairly inconsequential, then it should be easy to make them an option.</p><p></p><p>This is an honest question.</p><p>How much of that is your character actually having what it takes vs. you the player having a strong personality to effect how the GM will rule in a challenge?</p><p></p><p>And finally, as for the people who say things like "6 stats are D&D" Just think in the terms almost exactly like that you have encountered before.</p><ul> <li data-xf-list-type="ul">Without vancian magic it just isn't D&D.</li> <li data-xf-list-type="ul">Non-magical healing just isn't D&D.</li> <li data-xf-list-type="ul">Point buy just isn't D&D.</li> <li data-xf-list-type="ul">Paladins and rangers without stat restrictions just isn't D&D.</li> <li data-xf-list-type="ul">I'm sorry, but without THAC0 it just isn't D&D.</li> <li data-xf-list-type="ul">No percentile dice on Strength just isn't D&D.</li> <li data-xf-list-type="ul">Races <em>and</em> classes. They're the same thing!!! This just isn't D&D.</li> <li data-xf-list-type="ul">etc.</li> </ul><p>If this new D&D is supposed to be the revival they are talking about, the designers can't only look back, they are going to have to look forward as well. Maybe they will go down a path you disapprove of, but not everybody is playing your adventure. And if they make it modular enough, maybe you can be just as satisfied as the person who has done away with stats.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5883222, member: 79335"] The new D&D is supposed to be modular, and one to be what you want it to be, whoever you are and whatever you want. Of course, we know that those goals are too broad, but if there is a way to divorce ability scores as an option, why not have it to make one more person happy. If the difference between high scores and low scores is fairly inconsequential, then it should be easy to make them an option. This is an honest question. How much of that is your character actually having what it takes vs. you the player having a strong personality to effect how the GM will rule in a challenge? And finally, as for the people who say things like "6 stats are D&D" Just think in the terms almost exactly like that you have encountered before. [list] [*]Without vancian magic it just isn't D&D. [*]Non-magical healing just isn't D&D. [*]Point buy just isn't D&D. [*]Paladins and rangers without stat restrictions just isn't D&D. [*]I'm sorry, but without THAC0 it just isn't D&D. [*]No percentile dice on Strength just isn't D&D. [*]Races [I]and[/I] classes. They're the same thing!!! This just isn't D&D. [*]etc. [/list] If this new D&D is supposed to be the revival they are talking about, the designers can't only look back, they are going to have to look forward as well. Maybe they will go down a path you disapprove of, but not everybody is playing your adventure. And if they make it modular enough, maybe you can be just as satisfied as the person who has done away with stats. [/QUOTE]
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Are ability scores really needed?
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