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Are ability scores really needed?
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<blockquote data-quote="BobTheNob" data-source="post: 5883743" data-attributes="member: 82425"><p>Ya know, I remember a player proposing to me doing random stats when we were creating our 4e characters. I said to him that we would never go back to that bad decision again.</p><p></p><p>Now...</p><p></p><p>Attributes are meant to define your character. The problem with point buying is that there is such things as optimal patterns, and with point buy you can guarantee one of those regardless of which game or edition your talking about.</p><p></p><p>So players generally end up taking some optimal pattern. When I look at our 4e party, they all had the same stat pattern (in different stats yes, but the same general pattern). Under this, I find the idea that stats "define" a character to be a very thin truth. So given that truth has weakened, I can understand preferring no stats to stat allocation.</p><p></p><p>Funny thing is, I had a look at DCC and the way it does stats = Roll em all random, roll 4 characters and pick one of them as the one you want to play. Funny thing, you end up with a really good result. Not optimal characters, not cooky cut characters, just distinct feasible characters.</p><p></p><p>Have a look at this</p><p><a href="http://jmarrdesign.com/dcc/" target="_blank">Dungeon Crawl Cassics 0-Level Party Generator</a></p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5883743, member: 82425"] Ya know, I remember a player proposing to me doing random stats when we were creating our 4e characters. I said to him that we would never go back to that bad decision again. Now... Attributes are meant to define your character. The problem with point buying is that there is such things as optimal patterns, and with point buy you can guarantee one of those regardless of which game or edition your talking about. So players generally end up taking some optimal pattern. When I look at our 4e party, they all had the same stat pattern (in different stats yes, but the same general pattern). Under this, I find the idea that stats "define" a character to be a very thin truth. So given that truth has weakened, I can understand preferring no stats to stat allocation. Funny thing is, I had a look at DCC and the way it does stats = Roll em all random, roll 4 characters and pick one of them as the one you want to play. Funny thing, you end up with a really good result. Not optimal characters, not cooky cut characters, just distinct feasible characters. Have a look at this [url=http://jmarrdesign.com/dcc/]Dungeon Crawl Cassics 0-Level Party Generator[/url] [/QUOTE]
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Are ability scores really needed?
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