Psion
Adventurer
Just a bit of curiosity.
While it seems many adventures are getting better quality, more robust plotlines, better statistics support, better maps, and improved in a variety of ways, it seems to me like there is a trend away from writing adventures flexibly. The villains seem more immutable, and more conditions about the setting are assumed. In particular, large campaign arc or adventure path type adventures seem to bank on this formula.
Has anyone else noticed this/find this a problem? What adventures have you seen lately that confirm this trend, buck this trend, or show that it just isn't so?
Inquiring minds want to know.
While it seems many adventures are getting better quality, more robust plotlines, better statistics support, better maps, and improved in a variety of ways, it seems to me like there is a trend away from writing adventures flexibly. The villains seem more immutable, and more conditions about the setting are assumed. In particular, large campaign arc or adventure path type adventures seem to bank on this formula.
Has anyone else noticed this/find this a problem? What adventures have you seen lately that confirm this trend, buck this trend, or show that it just isn't so?
Inquiring minds want to know.