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General Tabletop Discussion
*TTRPGs General
Are adventures becoming less setting flexible?
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<blockquote data-quote="Psion" data-source="post: 3292677" data-attributes="member: 172"><p>Ah ah! Not so fast! I'm asked you what your experiences were first. I don't own Red Hand of Doom, for example, so I am relying on you (as I asked in the OP) to provide me with insight to adventures that might buck (or disprove) the trend I perceive.</p><p></p><p>Yes, I am alluding to longer adventure paths, and (in response to Crothian) not so much talking about dungeon crawls. (Also in response the Crothian, I find Bleeding Edges, so far, to be a pleasant exception.)</p><p></p><p></p><p></p><p>"The problems I describe?" Well, since I was sort of giving one of them a pass over the others, that they contrast isn't of great concern to me, but would agree that RttToEE is worse, but for a different reason: it's mostly a megadungeon. Megadungeons disinvolve you from the setting for long periods and I implicitly dislike them for that reason.</p><p></p><p></p><p></p><p></p><p>It is? I thought it was 12.</p><p></p><p></p><p></p><p>How so. Tell me more.</p><p></p><p></p><p></p><p>Again, it seems to me to fall into the megadungeon trap. Yeah, I could put it in any world, but not at the same time as integrating into the setting. It's almost a setting of its own.</p><p></p><p>And I guess that's fundamentally what I am getting at: adventures that provide a setting of their own.</p></blockquote><p></p>
[QUOTE="Psion, post: 3292677, member: 172"] Ah ah! Not so fast! I'm asked you what your experiences were first. I don't own Red Hand of Doom, for example, so I am relying on you (as I asked in the OP) to provide me with insight to adventures that might buck (or disprove) the trend I perceive. Yes, I am alluding to longer adventure paths, and (in response to Crothian) not so much talking about dungeon crawls. (Also in response the Crothian, I find Bleeding Edges, so far, to be a pleasant exception.) "The problems I describe?" Well, since I was sort of giving one of them a pass over the others, that they contrast isn't of great concern to me, but would agree that RttToEE is worse, but for a different reason: it's mostly a megadungeon. Megadungeons disinvolve you from the setting for long periods and I implicitly dislike them for that reason. It is? I thought it was 12. How so. Tell me more. Again, it seems to me to fall into the megadungeon trap. Yeah, I could put it in any world, but not at the same time as integrating into the setting. It's almost a setting of its own. And I guess that's fundamentally what I am getting at: adventures that provide a setting of their own. [/QUOTE]
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