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Are alignments relative?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 249974" data-attributes="member: 4720"><p>Just because it's possible to play, doesn't make it logical or a reasonable basis for a universe, particularly a fantasy universe.</p><p></p><p>If magic has a source outside the caster, that source would determine the frame of reference for magical judgements of alignment. If you want to rule that the source of magic in your world is unwilling or unable to draw clear lines between good and evil, that's a cosmology issue that conflicts directly with the design of D&D. The game is designed with clear boundaries between good and evil, and methods of quantifying them.</p><p></p><p>Having good and evil in your game boil down to "us v. them" doesn't fit the game. It doesn't even fit the genre.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 249974, member: 4720"] Just because it's possible to play, doesn't make it logical or a reasonable basis for a universe, particularly a fantasy universe. If magic has a source outside the caster, that source would determine the frame of reference for magical judgements of alignment. If you want to rule that the source of magic in your world is unwilling or unable to draw clear lines between good and evil, that's a cosmology issue that conflicts directly with the design of D&D. The game is designed with clear boundaries between good and evil, and methods of quantifying them. Having good and evil in your game boil down to "us v. them" doesn't fit the game. It doesn't even fit the genre. [/QUOTE]
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