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General Tabletop Discussion
*Pathfinder & Starfinder
Are all monsters created equal?
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<blockquote data-quote="Rechan" data-source="post: 4589266" data-attributes="member: 54846"><p>Another thing that can effect the worth of a monster is terrain and surrounding circumstances. </p><p></p><p>A gelatinous cube in a 10' corridor is so much nastier than a gelatinous cube in a wide open space. Artillery monsters that can take cover, or have a defensive line are better than just a battle with artillery on an open field. Monsters or traps that do area damage, with monsters that are immune to those area effects, do much better. Flying monsters are more effective when they can avoid ground hazards (or have room to maneuver). </p><p></p><p>Also, monsters that have complimentary abilities are much more dangerous than monsters that don't have them. My favorite example is any monster that can cause immobilization + a monster that does extra damage to immobilized foes (Chillborn zombies, Ghouls). The same with dazing/knocking prone abilities + monsters with combat advantage. </p><p></p><p></p><p>This is truth. </p><p></p><p>I've had a fight made of only lurkers, and the PCs tore through them before they got to do their thang. </p><p></p><p>I just ran a fight that had two large brutes, and two skirmishers. The two defenders were so busy beating on the brutes (because as a standard action, they got two attacks), that they neglected the skirmishers bouncing around the field and attacking the squishies. It was also very amusing because I had two level 8s, an level 9, and a level 4 monster; the level 4 (a fey panther) did a whole lot of carnage because everyone was so concerned with the bigger threats that they left it to its own devices (until the warlock unloaded on it).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4589266, member: 54846"] Another thing that can effect the worth of a monster is terrain and surrounding circumstances. A gelatinous cube in a 10' corridor is so much nastier than a gelatinous cube in a wide open space. Artillery monsters that can take cover, or have a defensive line are better than just a battle with artillery on an open field. Monsters or traps that do area damage, with monsters that are immune to those area effects, do much better. Flying monsters are more effective when they can avoid ground hazards (or have room to maneuver). Also, monsters that have complimentary abilities are much more dangerous than monsters that don't have them. My favorite example is any monster that can cause immobilization + a monster that does extra damage to immobilized foes (Chillborn zombies, Ghouls). The same with dazing/knocking prone abilities + monsters with combat advantage. This is truth. I've had a fight made of only lurkers, and the PCs tore through them before they got to do their thang. I just ran a fight that had two large brutes, and two skirmishers. The two defenders were so busy beating on the brutes (because as a standard action, they got two attacks), that they neglected the skirmishers bouncing around the field and attacking the squishies. It was also very amusing because I had two level 8s, an level 9, and a level 4 monster; the level 4 (a fey panther) did a whole lot of carnage because everyone was so concerned with the bigger threats that they left it to its own devices (until the warlock unloaded on it). [/QUOTE]
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Are all monsters created equal?
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