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General Tabletop Discussion
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Are Animals in D&D Too " Eurocentric " ?
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<blockquote data-quote="wingsandsword" data-source="post: 5722565" data-attributes="member: 14159"><p>No.</p><p></p><p>Much/most of the player base is in North America and Europe, and it is those animals that the players know best.</p><p></p><p>One of the real roles of animals in D&D is as a monster that the players know what it is in real life, to provide a bridge from the fantasy world to the real world. </p><p></p><p>If you say you are fighting a black bear or a wolf, the players know what they look like, about how big they are, have probably seen them in a zoo (or even IRL if they live out in the country) and know what they can do. They know it's a real danger to an average person, and a hazard to a low-level character, but no danger at all to a mid or high level character.</p><p></p><p>If you have players face some exotic animal from elsewhere, or some prehistoric animal, then for the players it's functionally another monster: something with unknown abilities outside the players field of reference, even if it's game-mechanically just another animal.</p><p></p><p>The standard model of D&D settings is drawn from European & North American culture. Elves are drawn from Norse and Celtic myths, Dwarves are a stylized version of Norse creatures, Giants and Ogres are from Celtic and Norse lore, and so on. Very little of the core mythos of D&D is from outside the Euro-centric mold (the Monk class, and a handful of monsters like Rakshasa).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5722565, member: 14159"] No. Much/most of the player base is in North America and Europe, and it is those animals that the players know best. One of the real roles of animals in D&D is as a monster that the players know what it is in real life, to provide a bridge from the fantasy world to the real world. If you say you are fighting a black bear or a wolf, the players know what they look like, about how big they are, have probably seen them in a zoo (or even IRL if they live out in the country) and know what they can do. They know it's a real danger to an average person, and a hazard to a low-level character, but no danger at all to a mid or high level character. If you have players face some exotic animal from elsewhere, or some prehistoric animal, then for the players it's functionally another monster: something with unknown abilities outside the players field of reference, even if it's game-mechanically just another animal. The standard model of D&D settings is drawn from European & North American culture. Elves are drawn from Norse and Celtic myths, Dwarves are a stylized version of Norse creatures, Giants and Ogres are from Celtic and Norse lore, and so on. Very little of the core mythos of D&D is from outside the Euro-centric mold (the Monk class, and a handful of monsters like Rakshasa). [/QUOTE]
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