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Are any companies continuing with 3.0 support ?
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<blockquote data-quote="Mouseferatu" data-source="post: 1102079" data-attributes="member: 1288"><p>Sad as it may be, it simply isn't cost effective for most publishers to do extra work to support both versions.</p><p></p><p>Every extra word in a book costs more to print, and therefore jacks up the price when the book reaches shelves. Some people might be willing to pay that much for the extra 3.0 stats, but many people will not.</p><p></p><p>And you have to look at the future. Frankly, there's no future in supporting an obsolete system. Even if the numbers even out now, for every day that passes, the market for 3.5 grows larger. 3.0 players who were waiting for a while will eventually switch over; not all, but some. And everybody knew to the game, or so close to everybody as to make no difference, will be starting with 3.5, since that's the one in stores, and that's the one being supported.</p><p></p><p>And you <em>certainly</em> won't see WotC supporting 3.0. That's losing business for them. WotC makes more money on the core rules than any other D&D product. Every D&D product is intended to point people back to the core rules. They're certainly not going to put out books that require core rules they aren't selling anymore; that's just bad business.</p><p></p><p>A few smaller companies, especially the PDF publishers, may be able to afford to support both, at least for a time. But there's simply no reasonable way for the average print publisher to do so, and to expect them to simply doesn't take into account the realities and logistics of the industry.</p><p></p><p>That said, the games <em>are</em> compatible. True, if you use a 3.5 monster in a 3.0 game, the skill points and feats might not even out exactly. And true, a 3.5 spellcaster might not cast spells in quite the same way. But ultimately--so what? Your players aren't going to look at the monster's actions and go "Hey! His skill points are off!" And if you make it clear up front that some spells have multiple variations, depending on caster, the spell differences shouldn't prove a bump either.</p><p></p><p>3.0 and 3.5 are difficult to convert only if you insist on every last number being adjusted, even when they don't really need to be. If you're willing to just play the game without worrying if someone's Listen is off by a few points, it's really not hard at all.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1102079, member: 1288"] Sad as it may be, it simply isn't cost effective for most publishers to do extra work to support both versions. Every extra word in a book costs more to print, and therefore jacks up the price when the book reaches shelves. Some people might be willing to pay that much for the extra 3.0 stats, but many people will not. And you have to look at the future. Frankly, there's no future in supporting an obsolete system. Even if the numbers even out now, for every day that passes, the market for 3.5 grows larger. 3.0 players who were waiting for a while will eventually switch over; not all, but some. And everybody knew to the game, or so close to everybody as to make no difference, will be starting with 3.5, since that's the one in stores, and that's the one being supported. And you [i]certainly[/i] won't see WotC supporting 3.0. That's losing business for them. WotC makes more money on the core rules than any other D&D product. Every D&D product is intended to point people back to the core rules. They're certainly not going to put out books that require core rules they aren't selling anymore; that's just bad business. A few smaller companies, especially the PDF publishers, may be able to afford to support both, at least for a time. But there's simply no reasonable way for the average print publisher to do so, and to expect them to simply doesn't take into account the realities and logistics of the industry. That said, the games [i]are[/i] compatible. True, if you use a 3.5 monster in a 3.0 game, the skill points and feats might not even out exactly. And true, a 3.5 spellcaster might not cast spells in quite the same way. But ultimately--so what? Your players aren't going to look at the monster's actions and go "Hey! His skill points are off!" And if you make it clear up front that some spells have multiple variations, depending on caster, the spell differences shouldn't prove a bump either. 3.0 and 3.5 are difficult to convert only if you insist on every last number being adjusted, even when they don't really need to be. If you're willing to just play the game without worrying if someone's Listen is off by a few points, it's really not hard at all. [/QUOTE]
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