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General Tabletop Discussion
*Pathfinder & Starfinder
Are any of the archetypes too unbalanced?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5779931" data-attributes="member: 9249"><p>Can't give you XP yet for your comment about the gun rules in the Pathfinder. I'm a <em>Spelljammer</em> guy and I <strong>really</strong> like guns in my D&D, but the special firearms rules in Pathfinder-- especially the Gunslinger class-- are just infuriating. They're not magic death wands, and plate armor in the D&D era was more than capable of deflecting bullets.</p><p></p><p>Hell, they let Monks deflect bullets with the Deflect Arrows feat. <strong>With their hands</strong>, and still they insist on this nonsense.</p><p></p><p>Honestly, just take the rules about making firearms attacks as touch attacks out and there's nothing I can see wrong with the firearms rules at all; they're only as unrealistic as everything else in the game, which is exactly how I like it.</p><p></p><p></p><p></p><p>My understanding is that all of the archetypes are <strong>intentionally</strong> weaker-- except the Qinggong Monk-- and the rare exceptions were accidents. The Qinggong Monk is outright better, but that's deliberately trying to make up for a very very weak class. (My Monk is better, too, in a different way.) The Hungry Ghost Monk can be pretty devastating in the right hands.</p><p></p><p>And I've got a soft spot for the Zen Archer, because it can actually do what it's supposed to be able to do-- the Monk stuff actually <strong>works</strong> when you can do it with a bow.</p><p></p><p></p><p></p><p>Call me old-fashioned, I guess, but I really think the martial classes should be the best classes in physical combat. I don't like that some classes get pets that can replace entire other members of the party. There's a guy on Paizo complaining about the fact that Eidolons don't have enough Intelligence to double as skillmonkeys.</p><p></p><p>I'm just waiting for the class that gets a pet that has its own spellcasting progression.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5779931, member: 9249"] Can't give you XP yet for your comment about the gun rules in the Pathfinder. I'm a [i]Spelljammer[/i] guy and I [b]really[/b] like guns in my D&D, but the special firearms rules in Pathfinder-- especially the Gunslinger class-- are just infuriating. They're not magic death wands, and plate armor in the D&D era was more than capable of deflecting bullets. Hell, they let Monks deflect bullets with the Deflect Arrows feat. [b]With their hands[/b], and still they insist on this nonsense. Honestly, just take the rules about making firearms attacks as touch attacks out and there's nothing I can see wrong with the firearms rules at all; they're only as unrealistic as everything else in the game, which is exactly how I like it. My understanding is that all of the archetypes are [b]intentionally[/b] weaker-- except the Qinggong Monk-- and the rare exceptions were accidents. The Qinggong Monk is outright better, but that's deliberately trying to make up for a very very weak class. (My Monk is better, too, in a different way.) The Hungry Ghost Monk can be pretty devastating in the right hands. And I've got a soft spot for the Zen Archer, because it can actually do what it's supposed to be able to do-- the Monk stuff actually [b]works[/b] when you can do it with a bow. Call me old-fashioned, I guess, but I really think the martial classes should be the best classes in physical combat. I don't like that some classes get pets that can replace entire other members of the party. There's a guy on Paizo complaining about the fact that Eidolons don't have enough Intelligence to double as skillmonkeys. I'm just waiting for the class that gets a pet that has its own spellcasting progression. [/QUOTE]
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Are any of the archetypes too unbalanced?
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