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Are Any Of Your Players Really Unlucky?
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<blockquote data-quote="Oni" data-source="post: 4978635" data-attributes="member: 380"><p>I know I've mentioned this before, but I started playing D&D as a freshman in college at the tail end of 2e. My first character ever was an elf thief named Aegis of Ravenshadow, and that character was so completely unlucky that I almost gave up on table top rpg's. He missed all the bloody time, constantly failed saving throws, blew his thief skill checks consistantly. About the only time he would ever get a successful roll was if it would prevent this poor pitiful character from dying and releasing me from the misery of it all. But he never died and so I just kept playing him and hoping it would get better. He had more magic items than anyone else because the DM kept trying to counteract my terrible rolls with bonuses, not that it ever worked. I remember getting to high enough level that I had managed to get a 95% in both hide in shadows and move silently, and then failing both checks the next time they came up. If there was one situation that summed up Aegis it was this. We were fighting a stone giant, and I said I wanted to backstab him. The DM says he's too tall for that, which seemed reasonable to so I decided that Aegis would try to climb up to a high place and jump down on him. Pass all the checks to climb and get into place unnoticed and then finally making the attack I rolled a natural 1, fumble to face plant behind the giant. I still somtimes wonder why I kept playing.</p><p></p><p>Well eventually we decided we'd start a new campaign, by this time my bad luck was legendary within our circle. I decided I'd try a wizard, since it seemed to me one would have to roll less dice that way. Our first game I got plenty of good natured ribbing about my luck as we got underway. We ended up fighting some bandits that as luck would have it were in a dead magic zone so it seemed like I was off to a good start. We used a death's door rule so you could go into the negatives a bit before being dead, and it came down to the entire rest of the party being knocked out and only my frail little old wizard and his staff left against 1 remaining burly bandit. Everyone agreed we were pretty much screwed since only my character was left and with my luck that meant it was game over. Defeat had been accepted and then I rolled a crit! I have yet to this day seen as much jubilation around a table as I did then, and that was end of my terrible luck. </p><p></p><p>Boy that's rambling, but there you have it.</p></blockquote><p></p>
[QUOTE="Oni, post: 4978635, member: 380"] I know I've mentioned this before, but I started playing D&D as a freshman in college at the tail end of 2e. My first character ever was an elf thief named Aegis of Ravenshadow, and that character was so completely unlucky that I almost gave up on table top rpg's. He missed all the bloody time, constantly failed saving throws, blew his thief skill checks consistantly. About the only time he would ever get a successful roll was if it would prevent this poor pitiful character from dying and releasing me from the misery of it all. But he never died and so I just kept playing him and hoping it would get better. He had more magic items than anyone else because the DM kept trying to counteract my terrible rolls with bonuses, not that it ever worked. I remember getting to high enough level that I had managed to get a 95% in both hide in shadows and move silently, and then failing both checks the next time they came up. If there was one situation that summed up Aegis it was this. We were fighting a stone giant, and I said I wanted to backstab him. The DM says he's too tall for that, which seemed reasonable to so I decided that Aegis would try to climb up to a high place and jump down on him. Pass all the checks to climb and get into place unnoticed and then finally making the attack I rolled a natural 1, fumble to face plant behind the giant. I still somtimes wonder why I kept playing. Well eventually we decided we'd start a new campaign, by this time my bad luck was legendary within our circle. I decided I'd try a wizard, since it seemed to me one would have to roll less dice that way. Our first game I got plenty of good natured ribbing about my luck as we got underway. We ended up fighting some bandits that as luck would have it were in a dead magic zone so it seemed like I was off to a good start. We used a death's door rule so you could go into the negatives a bit before being dead, and it came down to the entire rest of the party being knocked out and only my frail little old wizard and his staff left against 1 remaining burly bandit. Everyone agreed we were pretty much screwed since only my character was left and with my luck that meant it was game over. Defeat had been accepted and then I rolled a crit! I have yet to this day seen as much jubilation around a table as I did then, and that was end of my terrible luck. Boy that's rambling, but there you have it. [/QUOTE]
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