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Are Any Pre-4e Books Essential Reading?
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<blockquote data-quote="Cyronax" data-source="post: 5090099" data-attributes="member: 822"><p>I know a few have mentioned these already, but here are the minimal essentials that I'd give to a new D&D player, outside of main 4e books:</p><p></p><p>- Red hand of Doom (3.5) - It is a great module all around. Its also directly linked to 4e's own Scales of War adventure path. It has a lot of great subplots, monster ideas, and maps. It also is pretty easy to find and has an iconic feel in which the PCs really become the heroes of the setting.</p><p></p><p>- Night's Dark Terror (BECMI/Classic D&D module B10) - hands down the best written and one of the most engaging adventures in all of D&D history. Its available for purchase in pdf. Its also set up for low-level characters. </p><p></p><p>- D&D Rules Cyclopedia (BECMI/Classic D&D). As a previous poster mentioned, this book has so many portable ideas and awesome old school inspiration. I have the pdf of it, but recently ordered a hard copy because it is just that cool.</p><p></p><p>- Council of Wyrms (2e) - campaign setting that lets PCs play dragons. This setting would work really well with 4e, IMO, especially given the easy and balanced rules for creating monsters in 4e. Give each player a young dragon and the ability to level as a character class, and I think it'd be a memorable mini-campaign.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5090099, member: 822"] I know a few have mentioned these already, but here are the minimal essentials that I'd give to a new D&D player, outside of main 4e books: - Red hand of Doom (3.5) - It is a great module all around. Its also directly linked to 4e's own Scales of War adventure path. It has a lot of great subplots, monster ideas, and maps. It also is pretty easy to find and has an iconic feel in which the PCs really become the heroes of the setting. - Night's Dark Terror (BECMI/Classic D&D module B10) - hands down the best written and one of the most engaging adventures in all of D&D history. Its available for purchase in pdf. Its also set up for low-level characters. - D&D Rules Cyclopedia (BECMI/Classic D&D). As a previous poster mentioned, this book has so many portable ideas and awesome old school inspiration. I have the pdf of it, but recently ordered a hard copy because it is just that cool. - Council of Wyrms (2e) - campaign setting that lets PCs play dragons. This setting would work really well with 4e, IMO, especially given the easy and balanced rules for creating monsters in 4e. Give each player a young dragon and the ability to level as a character class, and I think it'd be a memorable mini-campaign. [/QUOTE]
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Are Any Pre-4e Books Essential Reading?
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