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are armies any good?
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<blockquote data-quote="abri" data-source="post: 670980" data-attributes="member: 1080"><p>Sir Killalot the L10 paladin is on his trusted mount, shining in the morning light. he has slain giants, demons and dragons (small one<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p>A thousand orcs are facing him, ready to invade his domains.</p><p>When he charge shouting "die foul beasts let's see what happen:</p><p>a)Stupid paladin: 400 archers shoot, that's 19 hit and one critical. In average: 99 points of damage, hopes he makes it to melee in one turn.</p><p>b)Smart paladin: armor of invulnerability, potion of protection against projectiles... He makes it in HtH with just a few scratch. And then he starts hacking: with great cleave he can kill 9 orcs a turn, (or 18 if using spiked chain/kusari-gama).</p><p>So after 2 minutes he has killed 180 orcs, of those on average, 80-90 will have had time to strike a blow, 4 will have hit for 18 points of damage on average. Assuming the orcs don't flee, it will take him 12 minutes to kill the orcs. And he will have taken around 140 pts of damage (better use some healing.</p><p>c) Smart orcs: the orcs shamans cast silence where the paladin is hacking so he can't use healing. They have MWed the short sword and arrows of the best orc scouts (rogue), and probably have a few balista (easy enough to carry). And every orc wizard cast Magic missile...</p><p>Also we are assuming that the orcs need a nat20 to hit, but even with a basic orc: +3 to hit, +2 flanking, +1 bless spell from a smart shaman. The paladin need a AC of 26 or higher so assuming large shield and plate and dex 12 he needs +5 magical bonus from his armor and shield, let's say shield+3, armor +2. Then invulnerability is +2 or +3, that's quite a lot of equipement for L10 (plus the magic sword...)</p><p>If his Ac is 25 he will die after killing half the orcs, if his AC is 24 he won't make it past the 2nd minute</p><p>And in the 1000orcs they will be around 100 with higher levels...</p></blockquote><p></p>
[QUOTE="abri, post: 670980, member: 1080"] Sir Killalot the L10 paladin is on his trusted mount, shining in the morning light. he has slain giants, demons and dragons (small one;)) A thousand orcs are facing him, ready to invade his domains. When he charge shouting "die foul beasts let's see what happen: a)Stupid paladin: 400 archers shoot, that's 19 hit and one critical. In average: 99 points of damage, hopes he makes it to melee in one turn. b)Smart paladin: armor of invulnerability, potion of protection against projectiles... He makes it in HtH with just a few scratch. And then he starts hacking: with great cleave he can kill 9 orcs a turn, (or 18 if using spiked chain/kusari-gama). So after 2 minutes he has killed 180 orcs, of those on average, 80-90 will have had time to strike a blow, 4 will have hit for 18 points of damage on average. Assuming the orcs don't flee, it will take him 12 minutes to kill the orcs. And he will have taken around 140 pts of damage (better use some healing. c) Smart orcs: the orcs shamans cast silence where the paladin is hacking so he can't use healing. They have MWed the short sword and arrows of the best orc scouts (rogue), and probably have a few balista (easy enough to carry). And every orc wizard cast Magic missile... Also we are assuming that the orcs need a nat20 to hit, but even with a basic orc: +3 to hit, +2 flanking, +1 bless spell from a smart shaman. The paladin need a AC of 26 or higher so assuming large shield and plate and dex 12 he needs +5 magical bonus from his armor and shield, let's say shield+3, armor +2. Then invulnerability is +2 or +3, that's quite a lot of equipement for L10 (plus the magic sword...) If his Ac is 25 he will die after killing half the orcs, if his AC is 24 he won't make it past the 2nd minute And in the 1000orcs they will be around 100 with higher levels... [/QUOTE]
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