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are armies any good?
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<blockquote data-quote="Zaruthustran" data-source="post: 671779" data-attributes="member: 1457"><p>Well, by definition conscripts are going to be commoners--normal folks pressed into the army. Well trained militia and the like will be warriors, and full-time professional soldiers are going to be fighters. Generals will most likely be Nobles or Experts, and only very rarely will they have many actual Warrior or Fighter levels--it was virtually impossible for late medieval/renaissance-era generals to "rise through the ranks". </p><p></p><p>I say late medieval/renaissance because that's when professional armies came back into fashion. After the fall of Rome, most armies were just masses of conscripts led by a bunch of nobles (and their tiny retinues of professional house guards).</p><p></p><p>I'd suggest:</p><p>Typical conscript = Commoner 1</p><p>Experienced conscript = Commoner 1 Warrior 1</p><p></p><p>Consripts would have feats like Skill Focus: [non-combat skill], Endurance, Iron Will or other saving throw feat, or other non-magic feat not found on the Bonus Fighter Feat list.</p><p></p><p>Typical soldier = Warrior 1</p><p>Experienced soldier = Warrior 1-2 / Fighter 1</p><p>Typical squad leader = Warrior 2-3</p><p>Experienced squad leader = Warrior 2-3 / Fighter 1-2</p><p>Typical Elite Soldier = Fighter 1-2</p><p>Experienced Elite Soldier = Fighter 3-4 / Expert 1-2</p><p>Typical Elite Squad Leader = Fighter 3-4 / Expert 1-2</p><p>Experienced Elite Squad Leader = Fighter 4-6 / Expert 2-4</p><p></p><p>Soldiers should have feats from the Bonus Fighter Feat list. Warrior and Fighter skills ranks would go to Ride, Craft (armor, weapons), and cross-class Profession: soldier (if no Expert levels), the Expert levels are for skills like Profession: Soldier, Knowledge: Warfare, Listen, Spot and Hide, Survival, etc.</p><p></p><p>Champion = Fighter 2-4</p><p>Experienced Champion = Fighter 6-10</p><p></p><p>Champions should probably pursue a feat chain, in addition to Weapon Focus and Weapon Specialization.</p><p></p><p>Typical Officer = Expert 2 or Noble 2</p><p>Experienced Officer = Expert 4 or Noble 4</p><p>Typical General = Expert 4-6 or Noble 4-6</p><p>Experienced General = Expert 8-10 or Noble 8-10</p><p></p><p>(Assuming officers are nobles or others who have purchased their rank.) Feats would vary between social and military Skill Focuses, depending on how seriously the officer took his command. Might also include Leadership. Would probably not include any Fighter feats, but the more adventurous might want to buy the feats for heavy armor or particular martial weapons (but then again, those adventurous types would probably just take a level in Fighter or Warrior). Skills would vary, but there'd be at least a few ranks in Knowledge (Warfare, Nobility, Geography, History, maybe Nature, etc.) Profession (Soldier, maybe Sailor for the Navy), Ride, Sense Motive, Diplomacy, Intimidate, Bluff.</p><p></p><p>-z, army afficionado</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 671779, member: 1457"] Well, by definition conscripts are going to be commoners--normal folks pressed into the army. Well trained militia and the like will be warriors, and full-time professional soldiers are going to be fighters. Generals will most likely be Nobles or Experts, and only very rarely will they have many actual Warrior or Fighter levels--it was virtually impossible for late medieval/renaissance-era generals to "rise through the ranks". I say late medieval/renaissance because that's when professional armies came back into fashion. After the fall of Rome, most armies were just masses of conscripts led by a bunch of nobles (and their tiny retinues of professional house guards). I'd suggest: Typical conscript = Commoner 1 Experienced conscript = Commoner 1 Warrior 1 Consripts would have feats like Skill Focus: [non-combat skill], Endurance, Iron Will or other saving throw feat, or other non-magic feat not found on the Bonus Fighter Feat list. Typical soldier = Warrior 1 Experienced soldier = Warrior 1-2 / Fighter 1 Typical squad leader = Warrior 2-3 Experienced squad leader = Warrior 2-3 / Fighter 1-2 Typical Elite Soldier = Fighter 1-2 Experienced Elite Soldier = Fighter 3-4 / Expert 1-2 Typical Elite Squad Leader = Fighter 3-4 / Expert 1-2 Experienced Elite Squad Leader = Fighter 4-6 / Expert 2-4 Soldiers should have feats from the Bonus Fighter Feat list. Warrior and Fighter skills ranks would go to Ride, Craft (armor, weapons), and cross-class Profession: soldier (if no Expert levels), the Expert levels are for skills like Profession: Soldier, Knowledge: Warfare, Listen, Spot and Hide, Survival, etc. Champion = Fighter 2-4 Experienced Champion = Fighter 6-10 Champions should probably pursue a feat chain, in addition to Weapon Focus and Weapon Specialization. Typical Officer = Expert 2 or Noble 2 Experienced Officer = Expert 4 or Noble 4 Typical General = Expert 4-6 or Noble 4-6 Experienced General = Expert 8-10 or Noble 8-10 (Assuming officers are nobles or others who have purchased their rank.) Feats would vary between social and military Skill Focuses, depending on how seriously the officer took his command. Might also include Leadership. Would probably not include any Fighter feats, but the more adventurous might want to buy the feats for heavy armor or particular martial weapons (but then again, those adventurous types would probably just take a level in Fighter or Warrior). Skills would vary, but there'd be at least a few ranks in Knowledge (Warfare, Nobility, Geography, History, maybe Nature, etc.) Profession (Soldier, maybe Sailor for the Navy), Ride, Sense Motive, Diplomacy, Intimidate, Bluff. -z, army afficionado [/QUOTE]
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