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are armies any good?
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<blockquote data-quote="Ace" data-source="post: 672177" data-attributes="member: 944"><p>Just to keep the ball rolling here is a typical military layout from my game </p><p></p><p>The basic military unit of Vinyar is called a con-- </p><p></p><p>It consists of 8 squads , 4 Infantry, 1 Scout, 3 Archery, and 4 Officers (High Level types) -- 200 men total </p><p>Each Officer is responsible for 2 squads, the sargeants report to him and he reports to the Warleaders if appropriate</p><p></p><p></p><p>Each Squad contains</p><p></p><p>2 Wizards (elementalists actually) One is at least 5th level the other 7th or more (senior mage). The will have personal items as per the DMG and any issued items as needed for the mission</p><p></p><p>Each Wizard will have 2 ashani, bodyguards of at least FTr4 with approriate items and issued weapons and armor (+1 or +2) </p><p></p><p></p><p>Each squad has 2 messes of 8 men </p><p></p><p>An Infantry squad will be </p><p>7 War1-4 (usually 2-3) with mail shirt, shied, sword and thrown weapons and a Sargeant 2 levels higher, Warrior Class </p><p></p><p>An Archery squad will be </p><p>7 Ftr 2-5 (usually 3-4) with mail shirt, shield, longbow, and Sidearm. They will have a Sargeant 2 levels higher also Fighter Class</p><p></p><p>A Scout Squad</p><p>8 pairs of Scouts (Scout Class usually) of levels 3+ usually everyone in a pair is within a level of one another. They will have MW studded, sidearms and often a bow</p><p></p><p>Each con will have a number of magic items held by the officers.</p><p></p><p>Typical items</p><p>Healing Stone (Cast cure minor at will 1000gp) </p><p>Magic Arrows and Thrown Weapons (+1 sure striking)</p><p>Ioun stones with continual flame on them (2 per squad) </p><p>Magic Detectors (cast detect magic at will) 2 usually</p><p>Purifiers (cast Purify food and drink at will) 2 Usually</p><p>Poison Sniffer (cast detect poison at will) 2 usually </p><p>Invisiblity Detectors (cast detect invis at will, always in use) 2 usually</p><p></p><p>There are tons of other items out there but they are usually issued items </p><p></p><p>Typical Issued Items </p><p>Flight Rings</p><p>Firelance casts a 7d l4 fireball at will (56000) </p><p>Horsekiller casts a l4 spell, a circle of death varient only on horses</p><p>Rings of Sustannce</p><p>Food o' Mat (cast Create Food and drink at will, many units will invest in a pair of these and take care of all supply needs)</p><p>Flight Ring</p><p>Improved Invisiblity Ring</p><p>Scrying Devices</p><p>Magic Communication Devices</p><p>Illusion Generators </p><p>Invisiblity Purge Gadgets and more</p><p></p><p>You wil notice there are no cav units or clerics. ITs not that I don't like the letter 'c' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Its just a world specific thing. Clerics are forbidden under pain of loss of powers from enaging in secular war and Vinyar has no horses</p></blockquote><p></p>
[QUOTE="Ace, post: 672177, member: 944"] Just to keep the ball rolling here is a typical military layout from my game The basic military unit of Vinyar is called a con-- It consists of 8 squads , 4 Infantry, 1 Scout, 3 Archery, and 4 Officers (High Level types) -- 200 men total Each Officer is responsible for 2 squads, the sargeants report to him and he reports to the Warleaders if appropriate Each Squad contains 2 Wizards (elementalists actually) One is at least 5th level the other 7th or more (senior mage). The will have personal items as per the DMG and any issued items as needed for the mission Each Wizard will have 2 ashani, bodyguards of at least FTr4 with approriate items and issued weapons and armor (+1 or +2) Each squad has 2 messes of 8 men An Infantry squad will be 7 War1-4 (usually 2-3) with mail shirt, shied, sword and thrown weapons and a Sargeant 2 levels higher, Warrior Class An Archery squad will be 7 Ftr 2-5 (usually 3-4) with mail shirt, shield, longbow, and Sidearm. They will have a Sargeant 2 levels higher also Fighter Class A Scout Squad 8 pairs of Scouts (Scout Class usually) of levels 3+ usually everyone in a pair is within a level of one another. They will have MW studded, sidearms and often a bow Each con will have a number of magic items held by the officers. Typical items Healing Stone (Cast cure minor at will 1000gp) Magic Arrows and Thrown Weapons (+1 sure striking) Ioun stones with continual flame on them (2 per squad) Magic Detectors (cast detect magic at will) 2 usually Purifiers (cast Purify food and drink at will) 2 Usually Poison Sniffer (cast detect poison at will) 2 usually Invisiblity Detectors (cast detect invis at will, always in use) 2 usually There are tons of other items out there but they are usually issued items Typical Issued Items Flight Rings Firelance casts a 7d l4 fireball at will (56000) Horsekiller casts a l4 spell, a circle of death varient only on horses Rings of Sustannce Food o' Mat (cast Create Food and drink at will, many units will invest in a pair of these and take care of all supply needs) Flight Ring Improved Invisiblity Ring Scrying Devices Magic Communication Devices Illusion Generators Invisiblity Purge Gadgets and more You wil notice there are no cav units or clerics. ITs not that I don't like the letter 'c' :) Its just a world specific thing. Clerics are forbidden under pain of loss of powers from enaging in secular war and Vinyar has no horses [/QUOTE]
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