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General Tabletop Discussion
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Are astral constructs thwarted by Prot. Evil?
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<blockquote data-quote="James McMurray" data-source="post: 1323985" data-attributes="member: 743"><p>The primary problem with that statement is that sumoned creatures can't buff you very well (buffs fade when the summon fades) nor can they teleport or use extra-dimensional travel. And usually their buffs are relegated to along the lines of the Aid spell (in the case of celestials) or Enlarge Person (in the case of Janni).</p><p></p><p>Couatls: available at 17th or 18th level</p><p> The standard spell list is pretty much useless to that high level of a character</p><p> There are a few decent buffs on it, but they fade at the end of the duration of the SM spell</p><p> The combat spells will never bypass SR, and even if they do the save will be successful</p><p> If it could use its Plane Shift ability for you it might be more useful of a choice, but it can't.</p><p></p><p>Lillends: available at 15th or 16th level</p><p> Other than identify, the standard spell list is a joke for 15th level characters</p><p> I suppose Speak with Animals / Plants or Knock could be useful, but at 15th level those should already </p><p> be available</p><p></p><p>Avorals: available at 13th or 14th level</p><p> lay on hands for 70 hit points might be useful (assuming you have Augment Summons for the +14 from con)</p><p> everything else is fairly useless at those levels </p><p></p><p>Bralanis: available at 11th or 12th level</p><p> For those days when you rally need a gust of wind or a wind wall?</p><p></p><p>Janni: available at 11th or 12th level</p><p> If your cleric doesn't cast Heroe's Feast or Create Food and Water this might be useful</p><p></p><p>Hound Archons: available at 9th or 10th level</p><p> none of the spell-like abilties are worth wasting a 5th level slot for</p><p> you could have teleport of wall of Force instead</p><p></p><p>Lantern Archons: available at 7th or 8th level</p><p> I suppose the fact that they do touch attacks is nice, but lantern archons are</p><p> best used in droves via gate for taking down really big critters</p><p> with crap touch ACs.</p><p> A single one in a 7th level combat isn't going to do much good.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1323985, member: 743"] The primary problem with that statement is that sumoned creatures can't buff you very well (buffs fade when the summon fades) nor can they teleport or use extra-dimensional travel. And usually their buffs are relegated to along the lines of the Aid spell (in the case of celestials) or Enlarge Person (in the case of Janni). Couatls: available at 17th or 18th level The standard spell list is pretty much useless to that high level of a character There are a few decent buffs on it, but they fade at the end of the duration of the SM spell The combat spells will never bypass SR, and even if they do the save will be successful If it could use its Plane Shift ability for you it might be more useful of a choice, but it can't. Lillends: available at 15th or 16th level Other than identify, the standard spell list is a joke for 15th level characters I suppose Speak with Animals / Plants or Knock could be useful, but at 15th level those should already be available Avorals: available at 13th or 14th level lay on hands for 70 hit points might be useful (assuming you have Augment Summons for the +14 from con) everything else is fairly useless at those levels Bralanis: available at 11th or 12th level For those days when you rally need a gust of wind or a wind wall? Janni: available at 11th or 12th level If your cleric doesn't cast Heroe's Feast or Create Food and Water this might be useful Hound Archons: available at 9th or 10th level none of the spell-like abilties are worth wasting a 5th level slot for you could have teleport of wall of Force instead Lantern Archons: available at 7th or 8th level I suppose the fact that they do touch attacks is nice, but lantern archons are best used in droves via gate for taking down really big critters with crap touch ACs. A single one in a 7th level combat isn't going to do much good. [/QUOTE]
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Are astral constructs thwarted by Prot. Evil?
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