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Are Aura's burdensome?
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<blockquote data-quote="discosoc" data-source="post: 6824469" data-attributes="member: 6801554"><p>This is actually something I tried. It made no difference. Actually, I take that back. It did make it so the paladin had to start using lay on hands once in a while. Maybe every 3 or 4 days. Until he realized he may as well just start using HD on a short rest first and then lay on hands went back to the bin.</p><p></p><p>I had to crank encounter difficulty up to deadly (just past, not way over or anything) before the following things started happening:</p><p></p><p>1. monster to hit bonus was high enough to actually hit the paladin at a rate better than 19+.</p><p>2. monster spell save DC was high enough to actually be a challenge enough that other players had to actually think about the pros and cons of standing near the paladin for the bonus.</p><p>3. monsters could reliable (via spells or attacks or whatever) cause enough damage or disruption to the players that the players had to start using their support spells (heals, restoration, buffs, etc) to succeed.</p><p></p><p>Unfortunately, doing this meant that the monsters had the very real possibility to one-shot a character via a crit, or some other omega ability that was only a problem because the monster was meant for higher level characters. It also meant that combat went on much longer than it needed to because these monsters would have so much HP we'd go 4 or 5 rounds of everyone hitting and doing damage but the monster is still up and probably not doing much of anything unless it crits.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6824469, member: 6801554"] This is actually something I tried. It made no difference. Actually, I take that back. It did make it so the paladin had to start using lay on hands once in a while. Maybe every 3 or 4 days. Until he realized he may as well just start using HD on a short rest first and then lay on hands went back to the bin. I had to crank encounter difficulty up to deadly (just past, not way over or anything) before the following things started happening: 1. monster to hit bonus was high enough to actually hit the paladin at a rate better than 19+. 2. monster spell save DC was high enough to actually be a challenge enough that other players had to actually think about the pros and cons of standing near the paladin for the bonus. 3. monsters could reliable (via spells or attacks or whatever) cause enough damage or disruption to the players that the players had to start using their support spells (heals, restoration, buffs, etc) to succeed. Unfortunately, doing this meant that the monsters had the very real possibility to one-shot a character via a crit, or some other omega ability that was only a problem because the monster was meant for higher level characters. It also meant that combat went on much longer than it needed to because these monsters would have so much HP we'd go 4 or 5 rounds of everyone hitting and doing damage but the monster is still up and probably not doing much of anything unless it crits. [/QUOTE]
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Are Aura's burdensome?
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