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Are Aura's burdensome?
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<blockquote data-quote="Flamestrike" data-source="post: 6824470" data-attributes="member: 6788736"><p>False equivalence. All classes have 4 saves that dont scale at all unlike in 3E.</p><p></p><p></p><p></p><p>You let your players roll stats, then when they roll high, you nerf the abilities that run off those stats?</p><p></p><p>Thats... not cool. Good thing youre not running a campaign with caster adversaries.</p><p></p><p> </p><p></p><p>Oh.</p><p></p><p></p><p></p><p>No, the alternative is to use more encounters in between long rests.</p><p></p><p>Never increase encounter difficulty against the players. Increse encounter frequency instead.</p><p></p><p></p><p></p><p>Why didnt you design encoutners that discouraged this tactic?</p><p></p><p>And what do the PCs really get out of such a tactic? Better saves?</p><p></p><p></p><p></p><p>Youre the one designing the encounters. I cant helop but feel its your fault, not the players.</p><p></p><p></p><p></p><p>How many summons does he get per AD at 5th level anyways? 2? And it uses his concentration slot. Not a problem if you stick to teh games 6-8 encounter/ 2 short rest adventuring day default.</p><p></p><p></p><p></p><p>How many times can you use lucky per day? Spread over 6-8 encounters, not many.</p><p></p><p></p><p></p><p>Grappling means one creature cant move. Thats about it. 5E encourages mook heavy mixed encounters featuring multiple monsters. If your party tank is wasting his time holding down the Hobgoblin captain and not beating it senseless, the Hobgoblins should be wailing on him.</p><p></p><p>It can be a problem on solo's and legendaries though (although many of them are immune to being grappled on account of size).</p><p></p><p></p><p></p><p>The game is supposed to have an exponential power leap at 5th level.</p><p></p><p>If youre using the xp budgets in the DMG to design your encounters, this is taken in consideration.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6824470, member: 6788736"] False equivalence. All classes have 4 saves that dont scale at all unlike in 3E. You let your players roll stats, then when they roll high, you nerf the abilities that run off those stats? Thats... not cool. Good thing youre not running a campaign with caster adversaries. Oh. No, the alternative is to use more encounters in between long rests. Never increase encounter difficulty against the players. Increse encounter frequency instead. Why didnt you design encoutners that discouraged this tactic? And what do the PCs really get out of such a tactic? Better saves? Youre the one designing the encounters. I cant helop but feel its your fault, not the players. How many summons does he get per AD at 5th level anyways? 2? And it uses his concentration slot. Not a problem if you stick to teh games 6-8 encounter/ 2 short rest adventuring day default. How many times can you use lucky per day? Spread over 6-8 encounters, not many. Grappling means one creature cant move. Thats about it. 5E encourages mook heavy mixed encounters featuring multiple monsters. If your party tank is wasting his time holding down the Hobgoblin captain and not beating it senseless, the Hobgoblins should be wailing on him. It can be a problem on solo's and legendaries though (although many of them are immune to being grappled on account of size). The game is supposed to have an exponential power leap at 5th level. If youre using the xp budgets in the DMG to design your encounters, this is taken in consideration. [/QUOTE]
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