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Are Aura's burdensome?
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<blockquote data-quote="discosoc" data-source="post: 6824474" data-attributes="member: 6801554"><p>Because it got exhausting. I was basically having to custom-tailor every encounter to work against the strengths of the group. That's ok once in a while, but it's also really annoying to make happen 6 to 8 times per day and not just start rehashing the same few types of anti-group encounter. Can't have them fight in close spaces because the paladin can block things off, but I can't have them fight in spaces too big because the druid will just drop 8 elks. But then I also want to make sure the ranger can actually enjoy ranged combat -- the reason that player rolled one -- so I need to somehow make sure he's not feeling boxed in or like he's constantly firing while in melee. And if the group does get overwhelmed (say because I decided to try and counter the elk strike with lots of mooks or something), then the wizard just starts with the AoE *on top of the group that's surrounded* because by now everyone knows they will most likely make their saves.</p><p></p><p>Encounters should be fun, but 5e really makes it hard to write good fun encounters that are also somewhat balanced. Not to mention the group has to really love dungeon crawling, because that's about the only way to squeeze in 6 to 8 encounters per day. It's non-stop combat (with wonderful hand-crafted encounters to make sure that certain classes don't swing the balance out of whack).</p></blockquote><p></p>
[QUOTE="discosoc, post: 6824474, member: 6801554"] Because it got exhausting. I was basically having to custom-tailor every encounter to work against the strengths of the group. That's ok once in a while, but it's also really annoying to make happen 6 to 8 times per day and not just start rehashing the same few types of anti-group encounter. Can't have them fight in close spaces because the paladin can block things off, but I can't have them fight in spaces too big because the druid will just drop 8 elks. But then I also want to make sure the ranger can actually enjoy ranged combat -- the reason that player rolled one -- so I need to somehow make sure he's not feeling boxed in or like he's constantly firing while in melee. And if the group does get overwhelmed (say because I decided to try and counter the elk strike with lots of mooks or something), then the wizard just starts with the AoE *on top of the group that's surrounded* because by now everyone knows they will most likely make their saves. Encounters should be fun, but 5e really makes it hard to write good fun encounters that are also somewhat balanced. Not to mention the group has to really love dungeon crawling, because that's about the only way to squeeze in 6 to 8 encounters per day. It's non-stop combat (with wonderful hand-crafted encounters to make sure that certain classes don't swing the balance out of whack). [/QUOTE]
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