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Are Aura's burdensome?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6824701" data-attributes="member: 31506"><p>Hardly, it trivializes caster opponents in the same way a +4 AC aura would other fights. 5E combat is such a joke anyways you may as well just hand out participation trophies after they roll initiative. The paladin auras trivialize it even moreso, on an already overpowered class, which has good burst offense, great defense, AND a rock solid role in the social pillar. </p><p></p><p></p><p></p><p></p><p>You bet! Its called maintaining a semblance of a challenge. </p><p></p><p></p><p></p><p>Well, since I'm not running a MMO, I dont feel like having pointless trash fights to waste my or my players' time. Hey man, just throw 3 orcs, then 4 more orcs, then let them get an hour nap. Then 2 lizardmen, then an owlbear. Then we need to pause the adventure to shoehorn in another hour breather, because nothing says organic pacing like a bunch of encounters designed to waste a piddly amount of resources interspaced with long ass rest periods. Then maybe we'll mix things up and fight *5* orcs, and finally after we've had the mandated 6 weenie encounters, we get to the boss, only he's also a 1-2 round chump like nearly everything in the monster manual. Boy am I glad we devoted our one day a month to play to grinding out fights where the party's victory is a foregone conclusion, that only serve to whittle down resources through attrition! </p><p></p><p>The recommended 6-8 encounters per day is absurd, boring, and requires blatant railroading and fiat to ensure with any measure of regularity. Its hands down the worst part of an otherwise great edition.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6824701, member: 31506"] Hardly, it trivializes caster opponents in the same way a +4 AC aura would other fights. 5E combat is such a joke anyways you may as well just hand out participation trophies after they roll initiative. The paladin auras trivialize it even moreso, on an already overpowered class, which has good burst offense, great defense, AND a rock solid role in the social pillar. You bet! Its called maintaining a semblance of a challenge. Well, since I'm not running a MMO, I dont feel like having pointless trash fights to waste my or my players' time. Hey man, just throw 3 orcs, then 4 more orcs, then let them get an hour nap. Then 2 lizardmen, then an owlbear. Then we need to pause the adventure to shoehorn in another hour breather, because nothing says organic pacing like a bunch of encounters designed to waste a piddly amount of resources interspaced with long ass rest periods. Then maybe we'll mix things up and fight *5* orcs, and finally after we've had the mandated 6 weenie encounters, we get to the boss, only he's also a 1-2 round chump like nearly everything in the monster manual. Boy am I glad we devoted our one day a month to play to grinding out fights where the party's victory is a foregone conclusion, that only serve to whittle down resources through attrition! The recommended 6-8 encounters per day is absurd, boring, and requires blatant railroading and fiat to ensure with any measure of regularity. Its hands down the worst part of an otherwise great edition. [/QUOTE]
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Are Aura's burdensome?
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