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Are Barbarian’s “Meh”
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<blockquote data-quote="Blue" data-source="post: 7870938" data-attributes="member: 20564"><p>Reckless (heh) disregard for their own safety because of how innately tanky they are leads to awesome combat tales you tell again and again. In other pillars of play that's got interesting options such as the nature connections of the Totem subclass at 3rd, 6th and 10th.</p><p></p><p>Now, a weapon wielder will have less variety than a pure caster in every pillar of play. And the barbarian doesn't have a extra skills to make up for that in outside combat. So that is against them. Most classes are "more of the same" as they level, but some barb subclasses do give you some interesting stuff, so I'm a bit surprised by that leveled against them.</p><p></p><p>The idea that other classes do more damage makes me ask if the DM routinely does short adventuring days. When there's only 2-3 encounters per day pure casters will be wiping out more spells in combat for lots of effects and damage, and still have slots for utility in other pillars of play. That's a DM issue, not a class issue - short encounters can balance deadliness by making them more difficult, but it does balance the attrition of resources between long-rest-recovery model character and at-will characters.</p></blockquote><p></p>
[QUOTE="Blue, post: 7870938, member: 20564"] Reckless (heh) disregard for their own safety because of how innately tanky they are leads to awesome combat tales you tell again and again. In other pillars of play that's got interesting options such as the nature connections of the Totem subclass at 3rd, 6th and 10th. Now, a weapon wielder will have less variety than a pure caster in every pillar of play. And the barbarian doesn't have a extra skills to make up for that in outside combat. So that is against them. Most classes are "more of the same" as they level, but some barb subclasses do give you some interesting stuff, so I'm a bit surprised by that leveled against them. The idea that other classes do more damage makes me ask if the DM routinely does short adventuring days. When there's only 2-3 encounters per day pure casters will be wiping out more spells in combat for lots of effects and damage, and still have slots for utility in other pillars of play. That's a DM issue, not a class issue - short encounters can balance deadliness by making them more difficult, but it does balance the attrition of resources between long-rest-recovery model character and at-will characters. [/QUOTE]
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Are Barbarian’s “Meh”
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