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General Tabletop Discussion
*Dungeons & Dragons
Are Bishops "Clerics" or "Priests"
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<blockquote data-quote="NotAYakk" data-source="post: 9043164" data-attributes="member: 72555"><p>You'll note that if you take the view that NPCs can't refresh their abilities (etc) as fast as PCs can, published adventure stats still work for a single combat's worth of resources.</p><p></p><p>Like, imagine if the Bishop was a 12th level cleric, but their abilities are their yearly spells (or, monthly).</p><p></p><p>A fight with the bishop will turn out nearly identically. The only difference is the world building implications.</p><p></p><p>I still don't want any "oh you are an important person hence 12th level". I want 12th level mortals to require <strong>reasons</strong>, like significant backstory.</p><p></p><p>There is a problem in affine games like D&D to simply move the baseline as PCs gain levels. You can see it in computer RPGs as well. PCs get more powerful? Just scale the power of everything around them! And then you can tell the same story!</p><p></p><p>CR 1/8 guards no longer a threat? Swap the guards for CR 3 veterans! CR 1/2 orcs too easy to kill? Make CR 2 berzerkers your standard orcs!</p><p></p><p>This extends to "make random NPC be a 12th level character because they are a Bishop".</p><p></p><p>A 13th level spellcaster is a <strong>planeswalker</strong>. Someone who stops off to have tea with angels on a long weekend.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9043164, member: 72555"] You'll note that if you take the view that NPCs can't refresh their abilities (etc) as fast as PCs can, published adventure stats still work for a single combat's worth of resources. Like, imagine if the Bishop was a 12th level cleric, but their abilities are their yearly spells (or, monthly). A fight with the bishop will turn out nearly identically. The only difference is the world building implications. I still don't want any "oh you are an important person hence 12th level". I want 12th level mortals to require [B]reasons[/B], like significant backstory. There is a problem in affine games like D&D to simply move the baseline as PCs gain levels. You can see it in computer RPGs as well. PCs get more powerful? Just scale the power of everything around them! And then you can tell the same story! CR 1/8 guards no longer a threat? Swap the guards for CR 3 veterans! CR 1/2 orcs too easy to kill? Make CR 2 berzerkers your standard orcs! This extends to "make random NPC be a 12th level character because they are a Bishop". A 13th level spellcaster is a [B]planeswalker[/B]. Someone who stops off to have tea with angels on a long weekend. [/QUOTE]
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Are Bishops "Clerics" or "Priests"
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