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Community
General Tabletop Discussion
*Dungeons & Dragons
Are Bishops "Clerics" or "Priests"
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<blockquote data-quote="Gadget" data-source="post: 9043269" data-attributes="member: 23716"><p>I find the question somewhat off-putting as that's really up to the DM and campaign, but can have long reaching world-building effects if taken to their logical conclusion. D&D, since the days of AD&D at least, has gone more or less (less in recent years) towards the 'rare adventurer class' model of world building. For convience, older editions would have certain NPCs roll saves--for example--as a cleric 4 or fighter 3, or just have the NPC use the stats of cleric 4. It really should be up to the DM and the campaign, but the core rules have to make <em>some</em> assumptions. I think that 4e handled it fairly well, with NPC stat blocks being wholly separate from PC stat blocs. It explains why the town priest/ess can heal your injured Ranger from near death, but can't clear out the nest of vampires him/herself. They would have some power related to their calling, but not the full adventuring suite of options your party cleric can draw upon: so some healing, ceremonial rites, and rituals that can be performed with Acolytes to bring about certain supernatural results. Other than that, they are largely teachers and administrators. </p><p></p><p>The problem has always been that, once the PCs reach sufficiently higher levels, where are all the powerful NPCs that challenge them coming from? Where were they before? How is it that these people (or the PCs now) were not totally dominating/owning everything and upsetting the natural order? There are answers: They were concerned with other things, The King/Queen & the Counselor have always been a high level fighter type/Wizard, it is just that the PCs are now coming to their notice, etc. Most of these are not completely satisfactory from a story/world building angle, but you can just go with it.</p></blockquote><p></p>
[QUOTE="Gadget, post: 9043269, member: 23716"] I find the question somewhat off-putting as that's really up to the DM and campaign, but can have long reaching world-building effects if taken to their logical conclusion. D&D, since the days of AD&D at least, has gone more or less (less in recent years) towards the 'rare adventurer class' model of world building. For convience, older editions would have certain NPCs roll saves--for example--as a cleric 4 or fighter 3, or just have the NPC use the stats of cleric 4. It really should be up to the DM and the campaign, but the core rules have to make [I]some[/I] assumptions. I think that 4e handled it fairly well, with NPC stat blocks being wholly separate from PC stat blocs. It explains why the town priest/ess can heal your injured Ranger from near death, but can't clear out the nest of vampires him/herself. They would have some power related to their calling, but not the full adventuring suite of options your party cleric can draw upon: so some healing, ceremonial rites, and rituals that can be performed with Acolytes to bring about certain supernatural results. Other than that, they are largely teachers and administrators. The problem has always been that, once the PCs reach sufficiently higher levels, where are all the powerful NPCs that challenge them coming from? Where were they before? How is it that these people (or the PCs now) were not totally dominating/owning everything and upsetting the natural order? There are answers: They were concerned with other things, The King/Queen & the Counselor have always been a high level fighter type/Wizard, it is just that the PCs are now coming to their notice, etc. Most of these are not completely satisfactory from a story/world building angle, but you can just go with it. [/QUOTE]
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Are Bishops "Clerics" or "Priests"
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