Xar666 said:
Ok, wouldn't they work like this?
Say you have a party of 4 PCs and two monsters:
You have the highest initiative roll so you go first.
Turn 1:
Round 01 - You: Activate the boots, move, partial action
Round 02 - PC 02: Standard action, move(Round 01 for the boots)
Round 03 - PC 03: Standard action, move(Round 02 for the boots)
Round 04 - PC 04: Standard action, move(Round 03 for the boots)
Round 05 - Monster 01: Standard action, move(Round 04 for the boots)
Round 06 - Monster 02: Standard action, move(Round 05 for the boots)
Turn 2:
Round 01 - You: Standard Action, partial action, move(Round 06 for the boots)
Round 02 - PC 02: Standard action, move(Round 07 for the boots)
Round 03 - PC 03: Standard action, move(Round 08 for the boots)
Round 04 - PC 04: Standard action, move(Round 09 for the boots)
Round 05 - Monster 01: Standard action, move(Round 10 for the boots -haste effect ends after this round)
Round 06 - Monster 02: Standard action, move
If this is correct,(is it?) than in this situation you only get two extra partial actions.
It does not seem that great to me. In a one on one battle they would be prettty damn good. But in a normal party they don't seem to be worth the cash.
Erm your terminology is whats wrong here, which is why the boots look rubbish to you. Where you say turn its actually a round. Everyone gets to act in ONE round, then the next round starts and everyone gets to act in that one (unless they are stunned or something).
So it should be....
Round 1:
Your Actions - You: Activate the boots, move, partial action
PC 02's Actions - PC 02: Standard action, move
PC 03's Actions - PC 03: Standard action, move
PC 04's Actions - PC 04: Standard action, move
NPC 01's Actions - Monster 01: Standard action, move
NPC 02's Actions - Monster 02: Standard action, move
Round 2:
Your Actions - You: Standard Action, partial action, move
PC 02's Actions - PC 02: Standard action, move
PC 03's Actions - PC 03: Standard action, move
PC 04's Actions - PC 04: Standard action, move
NPC 01's Actions - Monster 01: Standard action, move
NPC 02's Actions - Monster 02: Standard action, move
So sure after 2 rounds you arn't up by much but you still have another 8 rounds left to go. All with +4 AC and an extra partial action.