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General Tabletop Discussion
*Pathfinder & Starfinder
Are Buff Spells Overpowered?
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<blockquote data-quote="gfunk" data-source="post: 383851" data-attributes="member: 1813"><p>Elric,</p><p></p><p>I have to agree with you to a certain extent. In the campaign where I was DM, we played Greyhawk setting and all splatbooks were fair game (though they had to be approved by me of course). The key issue here is this:</p><p></p><p>I'm a working professional and I have neither the time nor inclination to prepare adventures from scratch for my players. Therefore I exclusively used published modules, in which NPCs and monsters are rarely min-maxed and never to the extend of the PCs.</p><p></p><p>In an old campaign, we used all the splatbooks and the FRCS (what were we thinking!). The campaign soon became unplayable b/c of all the freaking buff spells. I mean how on God's green earth do you stop a high-level sorcerer with Ghostform, Improved Invisibility, Non-Detection, Polymorph Self, and Blindsight going?</p><p></p><p>The bottom line is, if you want to include everything you'll have to make a concerted effort as DM to extensively modify existing modules to challenge your PCs. Unfortunately, this will take a lot of book keeping and the actual combats will become tedious as all of you NPCs become polymorphed into Hags and Giants. I'm pretty good at math but it's a frickin' nightmare to keep track of so many buffs on the monsters and it really slows down game time.</p><p></p><p>In our campaign the players and myself agreed to house rule a few things which have made gameplay more challenging and fun for all. The following spells/items are banned:</p><p></p><p>All Polymorph spells</p><p>Ghostform</p><p>Simulacrum</p><p>Dust of Disappearance</p><p>The *entire* rules contents of the FRCS and MaoF</p><p></p><p>The following have been modified:</p><p></p><p>Ability buff spells (BS, Endurance, CG, etc.) can only be metamagicked once</p></blockquote><p></p>
[QUOTE="gfunk, post: 383851, member: 1813"] Elric, I have to agree with you to a certain extent. In the campaign where I was DM, we played Greyhawk setting and all splatbooks were fair game (though they had to be approved by me of course). The key issue here is this: I'm a working professional and I have neither the time nor inclination to prepare adventures from scratch for my players. Therefore I exclusively used published modules, in which NPCs and monsters are rarely min-maxed and never to the extend of the PCs. In an old campaign, we used all the splatbooks and the FRCS (what were we thinking!). The campaign soon became unplayable b/c of all the freaking buff spells. I mean how on God's green earth do you stop a high-level sorcerer with Ghostform, Improved Invisibility, Non-Detection, Polymorph Self, and Blindsight going? The bottom line is, if you want to include everything you'll have to make a concerted effort as DM to extensively modify existing modules to challenge your PCs. Unfortunately, this will take a lot of book keeping and the actual combats will become tedious as all of you NPCs become polymorphed into Hags and Giants. I'm pretty good at math but it's a frickin' nightmare to keep track of so many buffs on the monsters and it really slows down game time. In our campaign the players and myself agreed to house rule a few things which have made gameplay more challenging and fun for all. The following spells/items are banned: All Polymorph spells Ghostform Simulacrum Dust of Disappearance The *entire* rules contents of the FRCS and MaoF The following have been modified: Ability buff spells (BS, Endurance, CG, etc.) can only be metamagicked once [/QUOTE]
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