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Are Buff Spells Overpowered?
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<blockquote data-quote="Simulacrum" data-source="post: 384185" data-attributes="member: 7749"><p>Funny, you should think about what you're writing.</p><p>The sorcerer is most limited on his spells ,that means he must be quite some high level bastard to throw so many spells on.</p><p>This means that the party or the NPC's fighting him should be at least his level, or quite recourceful, or the DM isn't in control of things and has to learn some tricks.</p><p>I just recommend everyone to redefine their teamwork, look at their possibilities to even the score, the DM should do the same.</p><p>1. Powerful groups allways have ways to encapsulate themselves in social surroundings. incl. military and political force.</p><p>2. Divination and scrying possibilities should be given out to the players, or to the NPC's to make themselves sure of what they are likely to expect. Everyone leaves trails, if you get that powerful someone will know you.</p><p>Spellcasters should specialize in Counterspelling and Dispel Magic.</p><p>Forget throwing spells when you can stop your opponent throwing spells. Weapons like spellblades or blades of warning make it impossible for enemy's to surprise you or defeat you blatantly.</p><p>Sorcerers are in general the worst choice for a long lasting enemy. They suffer from havon the WORST saves nearly any spell that demands a fortitude saving throw kills them instantly.</p><p>Even polymorphed they have to choose to attack or to cast spells.</p><p>When they cast spells they get counterspelled to hell because their reportoire of spells is laughable.</p><p>A cleric of equal level will defeat him nearly singlehandedly.</p><p>Hell, throw out Destruction and or Hold person and the guy can push the daisys. (Throw up true seeing first!)</p><p>Thats it.</p><p>Equaly when PC's try those tactics, let them feel that the NPC's are recourceful and cant be just overbuffed!</p><p>Again, Counterspelling and help from organized backup makes it virtually impossible to a PC's to come in like a ghost and kill them all. Never let the players think they can just do what they want, if they think so surprise them with things they didn't come up with.</p><p>A thick political intrigue, tons of spy's, huge armies and allies should make the players think twice. Give NPC's spellcasters lots of mid level underlings who are specialized in countering magic.</p><p>If the organization is powerful they can Summon a outsider or demon who can see ethereal and invisible creatures and recieves souls as payment...(hey they never sleep, have unlimited time why shouldnt a red abishay help out some likeminded villian?)</p><p>U see everything is in good balance.</p><p>Also: rings of counterspells are great, rings of blinking, scrolls of greater dispelling even for rouges make up for interesting encounters without a side wining through magic only!!</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 384185, member: 7749"] Funny, you should think about what you're writing. The sorcerer is most limited on his spells ,that means he must be quite some high level bastard to throw so many spells on. This means that the party or the NPC's fighting him should be at least his level, or quite recourceful, or the DM isn't in control of things and has to learn some tricks. I just recommend everyone to redefine their teamwork, look at their possibilities to even the score, the DM should do the same. 1. Powerful groups allways have ways to encapsulate themselves in social surroundings. incl. military and political force. 2. Divination and scrying possibilities should be given out to the players, or to the NPC's to make themselves sure of what they are likely to expect. Everyone leaves trails, if you get that powerful someone will know you. Spellcasters should specialize in Counterspelling and Dispel Magic. Forget throwing spells when you can stop your opponent throwing spells. Weapons like spellblades or blades of warning make it impossible for enemy's to surprise you or defeat you blatantly. Sorcerers are in general the worst choice for a long lasting enemy. They suffer from havon the WORST saves nearly any spell that demands a fortitude saving throw kills them instantly. Even polymorphed they have to choose to attack or to cast spells. When they cast spells they get counterspelled to hell because their reportoire of spells is laughable. A cleric of equal level will defeat him nearly singlehandedly. Hell, throw out Destruction and or Hold person and the guy can push the daisys. (Throw up true seeing first!) Thats it. Equaly when PC's try those tactics, let them feel that the NPC's are recourceful and cant be just overbuffed! Again, Counterspelling and help from organized backup makes it virtually impossible to a PC's to come in like a ghost and kill them all. Never let the players think they can just do what they want, if they think so surprise them with things they didn't come up with. A thick political intrigue, tons of spy's, huge armies and allies should make the players think twice. Give NPC's spellcasters lots of mid level underlings who are specialized in countering magic. If the organization is powerful they can Summon a outsider or demon who can see ethereal and invisible creatures and recieves souls as payment...(hey they never sleep, have unlimited time why shouldnt a red abishay help out some likeminded villian?) U see everything is in good balance. Also: rings of counterspells are great, rings of blinking, scrolls of greater dispelling even for rouges make up for interesting encounters without a side wining through magic only!! [/QUOTE]
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