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*Pathfinder & Starfinder
Are Buff Spells Overpowered?
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<blockquote data-quote="Elric" data-source="post: 384429" data-attributes="member: 1139"><p>Darkness- thanks for the thread. I didn't write this post with only magic items in mind- in fact, I was more concerned with the abundance of spells in the core rules than magic items. Crafting magic items seems to be more or a problem than the magic items themselves, since DMs can just avoid handing out certain magic items and not have to make any rules changes or major tactical modifications. The combination of buff spells and crafting magic items gets really powerful. A party of characters can also use buff spells even better than any single character- everyone gets +1, Keen, Flaming, Shock weapons and GMW, Boots of S&S, Polymorphed into Hags/Trolls/Giants, stat-enhancers, every sort of AC bonus...</p><p></p><p>Basilisk- that disintegrate in question will never hit a character with a decent amount of magical protection (touch AC= 28). You need to be hasted and to have True Strike to hit. In addition, Tenser's Transformation is my example of one of the few buff spells strong enough to be cast in combat at high levels. Greater Spell Focus seems to be a weird feat- being restricted to one school of spells is bad, since you can usually only force enemies to make one type of save, but people who are weak against that save are definitely dead. Can Slow really do what you say it can? I thought you still got a save to avoid its effects. If so, Boots of Speed (which I am pretty sure can't ever be negated with Slow) are a more attractive option for everyone.</p><p></p><p>I don't really think of D&D as a counterspelling game. I remember the last high level fight that featured counter-spelling: we countered a lot of things, but weren't high enough level to counter the Wail of the Banshee that killed my character.</p><p></p><p>Let me say it again:</p><p>The primary reason why you use buff spells is that you can cast them well before combat. The secondary reason is that they provide very good benefits. The fact that those benefits come without taking up any of your precious actions during combat is the most important thing.</p><p></p><p>Roand- <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Elric, post: 384429, member: 1139"] Darkness- thanks for the thread. I didn't write this post with only magic items in mind- in fact, I was more concerned with the abundance of spells in the core rules than magic items. Crafting magic items seems to be more or a problem than the magic items themselves, since DMs can just avoid handing out certain magic items and not have to make any rules changes or major tactical modifications. The combination of buff spells and crafting magic items gets really powerful. A party of characters can also use buff spells even better than any single character- everyone gets +1, Keen, Flaming, Shock weapons and GMW, Boots of S&S, Polymorphed into Hags/Trolls/Giants, stat-enhancers, every sort of AC bonus... Basilisk- that disintegrate in question will never hit a character with a decent amount of magical protection (touch AC= 28). You need to be hasted and to have True Strike to hit. In addition, Tenser's Transformation is my example of one of the few buff spells strong enough to be cast in combat at high levels. Greater Spell Focus seems to be a weird feat- being restricted to one school of spells is bad, since you can usually only force enemies to make one type of save, but people who are weak against that save are definitely dead. Can Slow really do what you say it can? I thought you still got a save to avoid its effects. If so, Boots of Speed (which I am pretty sure can't ever be negated with Slow) are a more attractive option for everyone. I don't really think of D&D as a counterspelling game. I remember the last high level fight that featured counter-spelling: we countered a lot of things, but weren't high enough level to counter the Wail of the Banshee that killed my character. Let me say it again: The primary reason why you use buff spells is that you can cast them well before combat. The secondary reason is that they provide very good benefits. The fact that those benefits come without taking up any of your precious actions during combat is the most important thing. Roand- ;) [/QUOTE]
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Are Buff Spells Overpowered?
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