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Are Buff Spells Overpowered?
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<blockquote data-quote="Plane Sailing" data-source="post: 384969" data-attributes="member: 114"><p>I think that Elric makes some good points, but as it stands it would be extraordinarily difficult to do anything about it.</p><p></p><p>I don't think there can be any argument that buffing spells are far more important now than in any previous version of D&D - they last long, can provide big bonuses and can be effectively metamagiced.</p><p></p><p>The reason why it would be difficult to do anything about it is that this whole buffing idea is deeply rooted into the entire fabric of 3e - Take a look at the most powerful enemies and you will see astronomical AC and attack bonuses. Unless you just don't use those kinds of creatures, the PCs are going to NEED buffs to have any kind of way of coping. AC values, hit points, melee damage, attack bonuses, number of attacks - all of these have increased dramatically in 3e.</p><p></p><p>If I were to restart my campaign, one thing that I would do is reduce the duration of the any hour-per-level buffing spells into minutes-per-level. This would still make them great for a particular combat, but would prevent whole parties wandering around buffed up to the eyeballs. (I'd also make sure that any spells expire during a teleport to prevent the scry-buff-teleport routine, but that is another story).</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 384969, member: 114"] I think that Elric makes some good points, but as it stands it would be extraordinarily difficult to do anything about it. I don't think there can be any argument that buffing spells are far more important now than in any previous version of D&D - they last long, can provide big bonuses and can be effectively metamagiced. The reason why it would be difficult to do anything about it is that this whole buffing idea is deeply rooted into the entire fabric of 3e - Take a look at the most powerful enemies and you will see astronomical AC and attack bonuses. Unless you just don't use those kinds of creatures, the PCs are going to NEED buffs to have any kind of way of coping. AC values, hit points, melee damage, attack bonuses, number of attacks - all of these have increased dramatically in 3e. If I were to restart my campaign, one thing that I would do is reduce the duration of the any hour-per-level buffing spells into minutes-per-level. This would still make them great for a particular combat, but would prevent whole parties wandering around buffed up to the eyeballs. (I'd also make sure that any spells expire during a teleport to prevent the scry-buff-teleport routine, but that is another story). Cheers [/QUOTE]
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Are Buff Spells Overpowered?
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