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Are Buff Spells Overpowered?
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<blockquote data-quote="Destil" data-source="post: 388377" data-attributes="member: 1980"><p>This bothers me a bit, as well... only because of the existing weapon rules and how you can make a +1 shocking, Flamingg, Icy, Thundering, Chaotic, Holy et cetera ad nadusiom weapon. Personaly I'd be more inclined to change the magic weapon rules so that you can't give a weapon more than it's enchancment bonus in special abilities (so no flaming keen blades unless it's also +2), rather than just a mininum of +1.</p><p></p><p>Persistant spell. Worst... feat... ever. Since when does a drawback make a spell better. [I.E. a personal range <em>haste</em> would be beter than the touch range spell, if you allow this feat, so forget about alowing any custom spells]. In my mind if you can't get a spell's duration to at <strong>least</strong> 24 hours with 4 extends, there's no way in the nine hells it should be allowed to last that long.</p></blockquote><p></p>
[QUOTE="Destil, post: 388377, member: 1980"] This bothers me a bit, as well... only because of the existing weapon rules and how you can make a +1 shocking, Flamingg, Icy, Thundering, Chaotic, Holy et cetera ad nadusiom weapon. Personaly I'd be more inclined to change the magic weapon rules so that you can't give a weapon more than it's enchancment bonus in special abilities (so no flaming keen blades unless it's also +2), rather than just a mininum of +1. Persistant spell. Worst... feat... ever. Since when does a drawback make a spell better. [I.E. a personal range [i]haste[/i] would be beter than the touch range spell, if you allow this feat, so forget about alowing any custom spells]. In my mind if you can't get a spell's duration to at [b]least[/b] 24 hours with 4 extends, there's no way in the nine hells it should be allowed to last that long. [/QUOTE]
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Are Buff Spells Overpowered?
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