Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Buff Spells Overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 388917" data-attributes="member: 1757"><p>Interesting; I actually tend to think that Persistent Spell is <em>only</em> worthwhile on spells with a 1 round per level duration. Extend is otherwise a MUCH cheaper means of accomplishing the same thing. Personally, I don't find PS overpowered at all, with the exception of persistent <em>divine power</em>, which simply serves to show what a bad idea the <em>divine power</em> spell is.</p><p></p><p>It's funny that so many of you are sniping at the splatbook buffs, when the worst buffs by far are found in the PHB. To be precise, <em>polymorph other</em> and <em>haste</em>, the worst buffs of all. (Actually, IMHO, all the potential you need for rules abuse is right in the PHB. The planar ally line of spells, simulacra, poly spells, haste, scrying, etc., all are capable of pushing a party's power vastly beyond a DM's potential to cope using modules out of the box.) </p><p></p><p>In any event, I propose the following house rules:</p><p></p><p>1) Ability buffs provide a +4 enhancement bonus to the relevant ability, period. No variable element means no empowering; it's also easier on the DM.</p><p></p><p>2) Either remove poly other from your game entirely, raise the spell level substantially, or create a mental change rule similar to that in previous editions. The spell is just insane as written.</p><p></p><p>3) GMW gives you a +2 weapon, period. I see no reason why PCs shouldn't pay for their magic weapons rather than get to add +5 enhancement bonus to their weapons for free, willy-nilly.</p><p></p><p>4) No mental stat buffs. Again, you want to spend the time, gold, and XP to make the items, fine. Mental stat buffs are just too good for spellcasters, and often can create a vicious cycle where spellcasters gain bonus spells for the higher ability score and can simply memorize an additional spell to replace the spent buff spell.</p><p></p><p>Personally, I don't think the buff spell durations need lowering. It would also nerf these spells almost entirely to lower their durations, since it'll be difficult for casters to cast more than one or two buff spells per day. After all, if putting out the entire suite of buff spells on your party takes a minute or two, they'll be gone sooon enough after casting's finished given the new durations, right?</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 388917, member: 1757"] Interesting; I actually tend to think that Persistent Spell is [i]only[/i] worthwhile on spells with a 1 round per level duration. Extend is otherwise a MUCH cheaper means of accomplishing the same thing. Personally, I don't find PS overpowered at all, with the exception of persistent [i]divine power[/i], which simply serves to show what a bad idea the [i]divine power[/i] spell is. It's funny that so many of you are sniping at the splatbook buffs, when the worst buffs by far are found in the PHB. To be precise, [i]polymorph other[/i] and [i]haste[/i], the worst buffs of all. (Actually, IMHO, all the potential you need for rules abuse is right in the PHB. The planar ally line of spells, simulacra, poly spells, haste, scrying, etc., all are capable of pushing a party's power vastly beyond a DM's potential to cope using modules out of the box.) In any event, I propose the following house rules: 1) Ability buffs provide a +4 enhancement bonus to the relevant ability, period. No variable element means no empowering; it's also easier on the DM. 2) Either remove poly other from your game entirely, raise the spell level substantially, or create a mental change rule similar to that in previous editions. The spell is just insane as written. 3) GMW gives you a +2 weapon, period. I see no reason why PCs shouldn't pay for their magic weapons rather than get to add +5 enhancement bonus to their weapons for free, willy-nilly. 4) No mental stat buffs. Again, you want to spend the time, gold, and XP to make the items, fine. Mental stat buffs are just too good for spellcasters, and often can create a vicious cycle where spellcasters gain bonus spells for the higher ability score and can simply memorize an additional spell to replace the spent buff spell. Personally, I don't think the buff spell durations need lowering. It would also nerf these spells almost entirely to lower their durations, since it'll be difficult for casters to cast more than one or two buff spells per day. After all, if putting out the entire suite of buff spells on your party takes a minute or two, they'll be gone sooon enough after casting's finished given the new durations, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Buff Spells Overpowered?
Top