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General Tabletop Discussion
*Pathfinder & Starfinder
Are Buff Spells Overpowered?
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<blockquote data-quote="ruleslawyer" data-source="post: 390714" data-attributes="member: 1757"><p>Thanks, Plane Sailing and hong, for saving me from having to reply.</p><p></p><p>PO is a mess because it provides MASSIVE potential stat buffs, natural armor, and all sorts of other nifty abilities, is PERMANENT until dispelled, AND functions perfectly fine as the officially lowest-level single-save insta-kill spell to boot. Just too versatile for its level, IMHO, even with the T&B errata.</p><p></p><p>ashockney: I run a party of 4 21st-level characters (a party of 1e adventurers converted to 2e, thence to 3e). Luckily enough, the party wizard hasn't realized the virtues of poly other as a party-buffing spell in 3e. Instead, he favors a combination of charm and polymorph to create courier pegasi and various other annoying stuff. </p><p></p><p>As for buff spells: Well, yes, all my PCs walk around under the effects of ability-buffing spells, but so do the monsters, quite often. Dragons especially are ferocious this way, since they often have both clerical and sorcerous buffs from which to choose. I do use my house rule (see p.1), so the buffs aren't giving anyone more than +4 to a stat. Even so, this works fine. Moreover, my spellcasters tend to be reluctant to waste all their spells on buffing (invisibility, see invisibility, and detect thoughts all being rather integral to combat success), so generally only the fighter-types get the Strength buffs, two PCs get Con buffs, and one or two PCs gets a Dex buff. Not a huge problem. The problem arises when the PCs go out and take the Leadership feat and create simulacra in order to generate an army of loyal cohorts who'll cast these spells on them in droves!</p><p></p><p>In summary: No, my PCs don't walk all over the monsters. In all honesty, their buffs aren't doing much to decide success or failure in combat; the one exception is <em>haste</em>, for which I'm still looking for a house rule.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 390714, member: 1757"] Thanks, Plane Sailing and hong, for saving me from having to reply. PO is a mess because it provides MASSIVE potential stat buffs, natural armor, and all sorts of other nifty abilities, is PERMANENT until dispelled, AND functions perfectly fine as the officially lowest-level single-save insta-kill spell to boot. Just too versatile for its level, IMHO, even with the T&B errata. ashockney: I run a party of 4 21st-level characters (a party of 1e adventurers converted to 2e, thence to 3e). Luckily enough, the party wizard hasn't realized the virtues of poly other as a party-buffing spell in 3e. Instead, he favors a combination of charm and polymorph to create courier pegasi and various other annoying stuff. As for buff spells: Well, yes, all my PCs walk around under the effects of ability-buffing spells, but so do the monsters, quite often. Dragons especially are ferocious this way, since they often have both clerical and sorcerous buffs from which to choose. I do use my house rule (see p.1), so the buffs aren't giving anyone more than +4 to a stat. Even so, this works fine. Moreover, my spellcasters tend to be reluctant to waste all their spells on buffing (invisibility, see invisibility, and detect thoughts all being rather integral to combat success), so generally only the fighter-types get the Strength buffs, two PCs get Con buffs, and one or two PCs gets a Dex buff. Not a huge problem. The problem arises when the PCs go out and take the Leadership feat and create simulacra in order to generate an army of loyal cohorts who'll cast these spells on them in droves! In summary: No, my PCs don't walk all over the monsters. In all honesty, their buffs aren't doing much to decide success or failure in combat; the one exception is [i]haste[/i], for which I'm still looking for a house rule. [/QUOTE]
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