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Are Buff Spells Overpowered?
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<blockquote data-quote="ashockney" data-source="post: 391560" data-attributes="member: 1363"><p>Intersting points made above, and really good advice. One caveat to Simulacrum, this is cool, especially at lower levels, but is only a "minor" drain on a party's resources, once they get to a certain level. And, as you suggested, the advantages of coordinated attacks is a must-have. Why wouldn't you put resources into this, if if wasn't available to you? It does help keep the party "together" at lower levels, however.</p><p></p><p>Much of the advice is as I expected, since this is how I've had to contend with the high level hijinx in two campaigns I've run. Keep in mind now that my party isn't interested in a ton of political intrigue and roleplaying stuff. That's great for you, but not what my group likes.</p><p></p><p>I do think, overall, that this helps to support the arguement that buff spells/magic enhancement items" seem to have a dramatic effect on the game. So much so, that he probably needs to rule-0 them, or adapt all the creatures his party fights to be equipped to contend with this capability. This is particularly relevant when you consider that MONSTERS ARE INCAPABLE OF CHALLENGING A WELL RUN GROUP OUT OF THE Monster Manual. Is this a problem from 1st - 10th level? Nope, not really. But once you start to go above 10th level, you'll be hard pressed to find a good challenge, you can run from the MM that will challenge a high level party.</p><p></p><p>As a side note, is this post whining, or respectfully sharing opinions to improve the game not just for yourself, but for everyone, and possibly have a positive influence on the next edition of the game? I'd say the latter, until someone calls you a "whiner." Then you've simply stopped being respectful of someone else's opinion.</p><p></p><p>For Apsuman who wondered about how two PC's took down a CR 20 dragon? I'll tell you who they were, and how they did it. Not really anything special about it. They are both 18th level, one is a Monk/Shiba Protector and the other is a Druid. The Druid had an BUFFED UP COMPANION Bear which was AWAKENED, CLASSED, MAGIC FANGED, ENDURANCED, and wore a STR enhancement item. The Monk was BUFFED with STR, DEX, CON, and WIS BUFFS, as well as MAGIC FANG, MAGICAL FLIGHT, and RESISTANCE and LUCK items that helped out his REF saving throw. The DRUID was BUFFED with CON and WIS Buffs, as well as MOVEMENT(fly) BUFFs, and ELEMENTAL RESISTANCE BUFFS GALORE.</p><p></p><p>The party had an item to "summon" the dragon to them, but had no idea that it was a dragon...only that there would be a fight, so they could be prepared. The dragon was also prepared (12 buff spells cast on himself, as a 13th Sorc). Init: Monk, Dragon, Bear, Druid. Monk...attacks! Catching the dragon a bit off guard, this guy is a melee machine, and when buffed out can deal damage with any fighter. (Approx +40 to hit, 1d12+1d4+8 for six or seven attacks a round). He can fairly easily deal 100+ damage per round, but has a tough time hitting my 50 AC initially. Dragon breathes and attacks. Monk EVADES with a BUFFED up REF save, no damage. Druid has elemental resistance BUFF, no damage. Bear misses save, takes the damage and the brunt of the dragon's melee assault, but giggles since his hit points are so BUFFED that he's only down to about half hit points. The Bear/Barbarian mauls, he's as bad as the monk. Druid casts Greater Dispelling at 18th level, vs. the Dragon's 13th level, and rips down 10 of the 12 buffs up, and follows up with a Miasma. Uh, oh. The monk rips the dragon a new one. The dragon smelling a rout brewing, munches on the Bear with his bite (improved grab), and takes off. Both the monk and druid already had flight, and take off after him. The dragon (un-buffed) and monk (buffed) go at it for two more rounds, but the monk is making quick work of the Dragon's new lowered AC for massive damage, while the Monk's buffed out AC (from Dex and Wis buffs stacking togther) is off the charts, and actually somewhat tough to hit. Thanks to his CON buff, the monk has no problem taking the damage the dragon can dish.</p><p></p><p>Splash down! It took them approximately four rounds to dole out or dispel the 640 (buffed) hit points the dragon had. Yikes!</p></blockquote><p></p>
[QUOTE="ashockney, post: 391560, member: 1363"] Intersting points made above, and really good advice. One caveat to Simulacrum, this is cool, especially at lower levels, but is only a "minor" drain on a party's resources, once they get to a certain level. And, as you suggested, the advantages of coordinated attacks is a must-have. Why wouldn't you put resources into this, if if wasn't available to you? It does help keep the party "together" at lower levels, however. Much of the advice is as I expected, since this is how I've had to contend with the high level hijinx in two campaigns I've run. Keep in mind now that my party isn't interested in a ton of political intrigue and roleplaying stuff. That's great for you, but not what my group likes. I do think, overall, that this helps to support the arguement that buff spells/magic enhancement items" seem to have a dramatic effect on the game. So much so, that he probably needs to rule-0 them, or adapt all the creatures his party fights to be equipped to contend with this capability. This is particularly relevant when you consider that MONSTERS ARE INCAPABLE OF CHALLENGING A WELL RUN GROUP OUT OF THE Monster Manual. Is this a problem from 1st - 10th level? Nope, not really. But once you start to go above 10th level, you'll be hard pressed to find a good challenge, you can run from the MM that will challenge a high level party. As a side note, is this post whining, or respectfully sharing opinions to improve the game not just for yourself, but for everyone, and possibly have a positive influence on the next edition of the game? I'd say the latter, until someone calls you a "whiner." Then you've simply stopped being respectful of someone else's opinion. For Apsuman who wondered about how two PC's took down a CR 20 dragon? I'll tell you who they were, and how they did it. Not really anything special about it. They are both 18th level, one is a Monk/Shiba Protector and the other is a Druid. The Druid had an BUFFED UP COMPANION Bear which was AWAKENED, CLASSED, MAGIC FANGED, ENDURANCED, and wore a STR enhancement item. The Monk was BUFFED with STR, DEX, CON, and WIS BUFFS, as well as MAGIC FANG, MAGICAL FLIGHT, and RESISTANCE and LUCK items that helped out his REF saving throw. The DRUID was BUFFED with CON and WIS Buffs, as well as MOVEMENT(fly) BUFFs, and ELEMENTAL RESISTANCE BUFFS GALORE. The party had an item to "summon" the dragon to them, but had no idea that it was a dragon...only that there would be a fight, so they could be prepared. The dragon was also prepared (12 buff spells cast on himself, as a 13th Sorc). Init: Monk, Dragon, Bear, Druid. Monk...attacks! Catching the dragon a bit off guard, this guy is a melee machine, and when buffed out can deal damage with any fighter. (Approx +40 to hit, 1d12+1d4+8 for six or seven attacks a round). He can fairly easily deal 100+ damage per round, but has a tough time hitting my 50 AC initially. Dragon breathes and attacks. Monk EVADES with a BUFFED up REF save, no damage. Druid has elemental resistance BUFF, no damage. Bear misses save, takes the damage and the brunt of the dragon's melee assault, but giggles since his hit points are so BUFFED that he's only down to about half hit points. The Bear/Barbarian mauls, he's as bad as the monk. Druid casts Greater Dispelling at 18th level, vs. the Dragon's 13th level, and rips down 10 of the 12 buffs up, and follows up with a Miasma. Uh, oh. The monk rips the dragon a new one. The dragon smelling a rout brewing, munches on the Bear with his bite (improved grab), and takes off. Both the monk and druid already had flight, and take off after him. The dragon (un-buffed) and monk (buffed) go at it for two more rounds, but the monk is making quick work of the Dragon's new lowered AC for massive damage, while the Monk's buffed out AC (from Dex and Wis buffs stacking togther) is off the charts, and actually somewhat tough to hit. Thanks to his CON buff, the monk has no problem taking the damage the dragon can dish. Splash down! It took them approximately four rounds to dole out or dispel the 640 (buffed) hit points the dragon had. Yikes! [/QUOTE]
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