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Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="Kaisoku" data-source="post: 5269812" data-attributes="member: 58447"><p>I'm not sure I'd say that it was too big of a problem before either, since the interdependency in actual gameplay kind of brought the stuff wizards could do in theory, down to a reasonable level.</p><p>Most games, for instance, didn't allow wizards to completely research and prepare his way to a perfect spell list. Much of the time he "could" have had the answer, but often had to resort to a lesser option that he did prepare.</p><p></p><p>So while the skill changes did benefit everyone, the casters already had a lot of versatility. If have the capacity to handle most situations already, having a little more in the way of skills doesn't change things much.</p><p>The Fighter though, he went from being good at only one aspect (and even then, some classes could still catch up), to becoming the best at that aspect and not being penalized for branching out.</p><p></p><p>I think that in Pathfinder, with the new feat choices and high level abilities, non-casters aren't hurting for "powerful" options.</p><p>With the skill changes and now the APG's archetypes, there's a lot more options as well.</p><p></p><p>What would I do to bring more versatility to the table for non-casters? Probably introduce a mechanic for being able to swap normally permanent options.</p><p></p><p>Spells are the ultimate in versatility. Even those with limited spell lists can still choose to pick up scrolls or wands and just use them without fail.</p><p>Feats and skills are, for the most part, pretty static. Other than a few, limited, retraining options, you are pretty much stuck with what you got.</p><p></p><p>If one could choose even a limited number of feats or skill ranks even on a daily basis, it would bring non-casters to a level of versatility that spells give casters.</p><p></p><p>I dunno how to do this exactly, though. My suggestion before in various fighter change threads discussed back in Pathfinder Beta days, was to let the fighter have a larger list of feats chosen, but then he only gets to have a certain number used per day.</p><p>The fluff being he's training in all these things, so he kind of "half" knows them, but only the ones he trains recently (in the morning, etc) will be known enough to give a bonus.</p><p></p><p><em>- Aren't you good at tripping? I saw you trip three guys in one fight just a couple days ago.</em></p><p><em>- Yeah, well I'm a bit rusty. Let me practice a bit and I'll be good to go.</em></p><p><em></em></p><p><em></em>Possibly the easiest solution would be something with Action/Hero/Story Points. You could make them more tied to the character than the player. Have them refresh with rest, instead of levels or sessions, and let them use one to get the benefits of a feat or ranks in a skill temporarily, or swap out one choice for another on the fly.</p><p>Then, simply give more points per day to non-casters vs casters.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5269812, member: 58447"] I'm not sure I'd say that it was too big of a problem before either, since the interdependency in actual gameplay kind of brought the stuff wizards could do in theory, down to a reasonable level. Most games, for instance, didn't allow wizards to completely research and prepare his way to a perfect spell list. Much of the time he "could" have had the answer, but often had to resort to a lesser option that he did prepare. So while the skill changes did benefit everyone, the casters already had a lot of versatility. If have the capacity to handle most situations already, having a little more in the way of skills doesn't change things much. The Fighter though, he went from being good at only one aspect (and even then, some classes could still catch up), to becoming the best at that aspect and not being penalized for branching out. I think that in Pathfinder, with the new feat choices and high level abilities, non-casters aren't hurting for "powerful" options. With the skill changes and now the APG's archetypes, there's a lot more options as well. What would I do to bring more versatility to the table for non-casters? Probably introduce a mechanic for being able to swap normally permanent options. Spells are the ultimate in versatility. Even those with limited spell lists can still choose to pick up scrolls or wands and just use them without fail. Feats and skills are, for the most part, pretty static. Other than a few, limited, retraining options, you are pretty much stuck with what you got. If one could choose even a limited number of feats or skill ranks even on a daily basis, it would bring non-casters to a level of versatility that spells give casters. I dunno how to do this exactly, though. My suggestion before in various fighter change threads discussed back in Pathfinder Beta days, was to let the fighter have a larger list of feats chosen, but then he only gets to have a certain number used per day. The fluff being he's training in all these things, so he kind of "half" knows them, but only the ones he trains recently (in the morning, etc) will be known enough to give a bonus. [I]- Aren't you good at tripping? I saw you trip three guys in one fight just a couple days ago. - Yeah, well I'm a bit rusty. Let me practice a bit and I'll be good to go. [/I]Possibly the easiest solution would be something with Action/Hero/Story Points. You could make them more tied to the character than the player. Have them refresh with rest, instead of levels or sessions, and let them use one to get the benefits of a feat or ranks in a skill temporarily, or swap out one choice for another on the fly. Then, simply give more points per day to non-casters vs casters. [/QUOTE]
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