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Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="Banshee16" data-source="post: 5271092" data-attributes="member: 7883"><p>That was my experience even in 3.0 and 3.5. We had a few instances where the party fighter or barbarian was dominated by an opponent, and sent against the PCs, and he would hit so reliably against the others, even against the spellcasters, that they were spending all their actions drinking healing potions, retreating etc. just to keep from getting sent into negatives, that they weren't able to effectively stop him. When he's got a greataxe, and improved critical, well, his normal damage is high enough....but with one good hit, he was able to demolish the part wizard and ranger/sorcerer.</p><p></p><p>As others have said....if the paradigm of the game is *not* such that the DM is allowing the whole "unleash the wizard's entire arsenal in one battle, then sleep, rinse, repeat", the disparity between the classes went away. As a DM, I tend to use random encounters, and play the opponents smart. The PCs didn't have a chance to stop and rest to regain their spells...meaning the wizards and sorcerers had to be choosy about what they used, when.</p><p></p><p>"You're on a quest to rescue the princess who the archvillain is going to feed to the dragon? And you encountered the archvillain's sidekick, and took him out by having the wizard go nova? Sure, you can rest. When you get to the dragon's lair, he's swinging the princess' gown around his finger, and lets out a loud burb of satisfaction, commenting on the nice snack he just enjoyed. He's a dragon. You think he's going to wait 8 hours to eat her, just because you want to rest?"</p><p></p><p>"So, you defeat the knights, in the main hallway, but your wizard is low on spells, so you retreat to the cloakroom you cleared out earlier tonight, bar the door, and rest for 8 hours? Great. While the fighter is on watch, the knights search the building, and grow suspicious of the cloakroom with the door locked from the inside. The castle's resident wizard, uses clairvoyance, figures out you're there, uses invisiblity, teleports into the room, drops a delayed blast fireball while your fighter starts screaming the alarm.....and then dimension doors away." Or maybe he dominates the fighter, and commands him to slay the other PCs. He's likely to get a coup de grace against at least one of them, before the other PCs figure out what's going on, and neutralize him.</p><p></p><p>With all the talk about the Lawful Stupid alignment, the whole resting paradigm seems to insist that the whole world is on standby while the PCs are resting. IMO, it's just not realistic, and makes the game kind of boring. Villains don't sit on their duffs twiddling their thumbs waiting for the local paladin to come knocking and cut their heads off.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5271092, member: 7883"] That was my experience even in 3.0 and 3.5. We had a few instances where the party fighter or barbarian was dominated by an opponent, and sent against the PCs, and he would hit so reliably against the others, even against the spellcasters, that they were spending all their actions drinking healing potions, retreating etc. just to keep from getting sent into negatives, that they weren't able to effectively stop him. When he's got a greataxe, and improved critical, well, his normal damage is high enough....but with one good hit, he was able to demolish the part wizard and ranger/sorcerer. As others have said....if the paradigm of the game is *not* such that the DM is allowing the whole "unleash the wizard's entire arsenal in one battle, then sleep, rinse, repeat", the disparity between the classes went away. As a DM, I tend to use random encounters, and play the opponents smart. The PCs didn't have a chance to stop and rest to regain their spells...meaning the wizards and sorcerers had to be choosy about what they used, when. "You're on a quest to rescue the princess who the archvillain is going to feed to the dragon? And you encountered the archvillain's sidekick, and took him out by having the wizard go nova? Sure, you can rest. When you get to the dragon's lair, he's swinging the princess' gown around his finger, and lets out a loud burb of satisfaction, commenting on the nice snack he just enjoyed. He's a dragon. You think he's going to wait 8 hours to eat her, just because you want to rest?" "So, you defeat the knights, in the main hallway, but your wizard is low on spells, so you retreat to the cloakroom you cleared out earlier tonight, bar the door, and rest for 8 hours? Great. While the fighter is on watch, the knights search the building, and grow suspicious of the cloakroom with the door locked from the inside. The castle's resident wizard, uses clairvoyance, figures out you're there, uses invisiblity, teleports into the room, drops a delayed blast fireball while your fighter starts screaming the alarm.....and then dimension doors away." Or maybe he dominates the fighter, and commands him to slay the other PCs. He's likely to get a coup de grace against at least one of them, before the other PCs figure out what's going on, and neutralize him. With all the talk about the Lawful Stupid alignment, the whole resting paradigm seems to insist that the whole world is on standby while the PCs are resting. IMO, it's just not realistic, and makes the game kind of boring. Villains don't sit on their duffs twiddling their thumbs waiting for the local paladin to come knocking and cut their heads off. Banshee [/QUOTE]
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Are Casters 'still' way better than noncasters after level 6?
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