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General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="Voadam" data-source="post: 5276585" data-attributes="member: 2209"><p>Excellent point on the luck bonus non-stacking.</p><p></p><p>A couple counterpoints to the other stuff you raise though:</p><p></p><p>Persistent spell is +7 on the spell level, that means only divine favor could be made persistent and only for 15th level or higher casters using an 8th level spell slot for it. On its own an all day +3 luck bonus is nice and a decent option for a 15th level cleric using a feat plus an 8th level slot. </p><p></p><p>It was the non-core persistent spell combined with the feat from Complete Divine that allowed you to trade in turning attempts to reduce the level cost of metamagics that allowed a cleric to be fully buffed past the warrior classes for every round of every combat in a day without wasting any combat rounds casting.</p><p></p><p>Pathfinder is generally compatible with 3e stuff so it is not unusual to say supplement stuff from 3e is allowed in. Probably best to compare core to core.</p><p></p><p>For that trinity of spells it takes a minimum of 9th level to have the 5th level righteous might, and it takes 3 rounds of combat buffing while doing nothing else to get that full bump up of combat spells. If a combat lasts 5 rounds then the CoZilla will whup on the enemies for 2 rounds at the end of the fight, while the fighter/barbarian will have been whomping on them actively engaged for all five rounds. Many times the first round of engagement for melee is no full attack as the combatants close, giving more advantage to a combatant actively engaged for more rounds. </p><p></p><p>The pathfinder one will get less bonuses but he will also be attacking in combat a round earlier if his divine favor cannot stack with his divine power.</p><p></p><p>IME though the clerics spend only one round doing one buff then wade in rather than let the party fight one man down for multiple rounds. In my high level game (went up to 17th) the melee fighter/cleric regularly went righteous might then started swinging his giant war maul. The fighter and paladin would attack from round one as would the eldritch knight with arcane strike and the quick shifting druid.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5276585, member: 2209"] Excellent point on the luck bonus non-stacking. A couple counterpoints to the other stuff you raise though: Persistent spell is +7 on the spell level, that means only divine favor could be made persistent and only for 15th level or higher casters using an 8th level spell slot for it. On its own an all day +3 luck bonus is nice and a decent option for a 15th level cleric using a feat plus an 8th level slot. It was the non-core persistent spell combined with the feat from Complete Divine that allowed you to trade in turning attempts to reduce the level cost of metamagics that allowed a cleric to be fully buffed past the warrior classes for every round of every combat in a day without wasting any combat rounds casting. Pathfinder is generally compatible with 3e stuff so it is not unusual to say supplement stuff from 3e is allowed in. Probably best to compare core to core. For that trinity of spells it takes a minimum of 9th level to have the 5th level righteous might, and it takes 3 rounds of combat buffing while doing nothing else to get that full bump up of combat spells. If a combat lasts 5 rounds then the CoZilla will whup on the enemies for 2 rounds at the end of the fight, while the fighter/barbarian will have been whomping on them actively engaged for all five rounds. Many times the first round of engagement for melee is no full attack as the combatants close, giving more advantage to a combatant actively engaged for more rounds. The pathfinder one will get less bonuses but he will also be attacking in combat a round earlier if his divine favor cannot stack with his divine power. IME though the clerics spend only one round doing one buff then wade in rather than let the party fight one man down for multiple rounds. In my high level game (went up to 17th) the melee fighter/cleric regularly went righteous might then started swinging his giant war maul. The fighter and paladin would attack from round one as would the eldritch knight with arcane strike and the quick shifting druid. [/QUOTE]
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Are Casters 'still' way better than noncasters after level 6?
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