Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaiyanwang" data-source="post: 5284479" data-attributes="member: 91656"><p>Not to be offending but.. OR they simply DMed smarter than the wizard? See below.</p><p></p><p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">In my experience, the above happens when one designs high level adventures like the ones at level 1. The game has changed, and powerful spells (as well ass the occasional 300 damage crit that blows up the ring from Sauron's hand) or are <em>needed</em> to MOVE the plot.</p> <p style="text-align: left"></p> <p style="text-align: left">You MUST teleport or the princess will die. You MUST gate the Angel in that specific place to purify an ancient evil.. maybe the party must fight his way, reach the place, dispel the forbiddance, the warrios must be ready to attack any interloper...</p> <p style="text-align: left"></p><p></p><p>This is quite true - there are powerful spells. But the DM has control on what items are available in the campaing. Of course the wizard could craft them, but has he always the time to do it? MOreover, past level 11, the PCs are veri famous or infamous. If their deeds are famous, is possible that their enemies learn how to fight them.</p><p></p><p>And what PC use, BBEG can use, sometimes even <em>more</em>.</p><p></p><p>I see that the number of spellslot available is somewhat the "clock" of many advetures.. but meleer's sacrifice and skill makes the use of those slots optimal.</p><p></p><p>Mooks can be wiped by spell combos, but true enemies, if well designed, hold well. In my experience, Outsiders are particularly nasty and need far more the support of buffed meleers.</p><p></p><p>One could say that high level game needs more preparation.. I concede it easily. But the all of nothing phenomenon.. can happen, but is not the mandatory rule for every encounter.</p><p></p><p></p><p>OP, I was sincere, above, when I talked about the level 40. I reall managed a campaing until that level. And we stopped for personal issues, not for problems with the game.</p><p></p><p>Today, whan people meet and happens they talk about that campaign, I'm moved to see their eyes shine talking about the epic, awesome deeds their heroes accomplished. Moving castles, abominations killed with a blow, forests awakened, a <em>dragon</em> <u>stolen</u> from the City of Brass.</p><p></p><p>Depending from what comes out, high level can be playable or not. My suggestion: if happens, try it out. The eyes of our players could be worthy of the sweat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 5284479, member: 91656"] Not to be offending but.. OR they simply DMed smarter than the wizard? See below. [LEFT] In my experience, the above happens when one designs high level adventures like the ones at level 1. The game has changed, and powerful spells (as well ass the occasional 300 damage crit that blows up the ring from Sauron's hand) or are [I]needed[/I] to MOVE the plot. You MUST teleport or the princess will die. You MUST gate the Angel in that specific place to purify an ancient evil.. maybe the party must fight his way, reach the place, dispel the forbiddance, the warrios must be ready to attack any interloper... [/LEFT] This is quite true - there are powerful spells. But the DM has control on what items are available in the campaing. Of course the wizard could craft them, but has he always the time to do it? MOreover, past level 11, the PCs are veri famous or infamous. If their deeds are famous, is possible that their enemies learn how to fight them. And what PC use, BBEG can use, sometimes even [I]more[/I]. I see that the number of spellslot available is somewhat the "clock" of many advetures.. but meleer's sacrifice and skill makes the use of those slots optimal. Mooks can be wiped by spell combos, but true enemies, if well designed, hold well. In my experience, Outsiders are particularly nasty and need far more the support of buffed meleers. One could say that high level game needs more preparation.. I concede it easily. But the all of nothing phenomenon.. can happen, but is not the mandatory rule for every encounter. OP, I was sincere, above, when I talked about the level 40. I reall managed a campaing until that level. And we stopped for personal issues, not for problems with the game. Today, whan people meet and happens they talk about that campaign, I'm moved to see their eyes shine talking about the epic, awesome deeds their heroes accomplished. Moving castles, abominations killed with a blow, forests awakened, a [I]dragon[/I] [U]stolen[/U] from the City of Brass. Depending from what comes out, high level can be playable or not. My suggestion: if happens, try it out. The eyes of our players could be worthy of the sweat. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
Top