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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="Psion" data-source="post: 5284538" data-attributes="member: 172"><p>I'm wondering if I should now feel insulted on behalf of my wizard players or myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I'm here to tell you that:</p><p>1) I have run games to high levels</p><p>2) I did find under 3.5, the 15-minute workday was a non-issue (which is not the same as saying it never happened.)</p><p></p><p></p><p></p><p>That sounds like a weakness of the WotC monsters/boss design paradigm. The way I typically ran things, there wasn't a final encounter to jump to. There were situations and active NPCs progressing to goals as the PCs progressed to theirs.</p><p></p><p></p><p></p><p>The thing here is that GMs have access to all the tools that the wizard has and more. In addition to being able to give NPCs the same sort of spells and items the party has, there is a large selection of creatures with perturbing abilities to throw a monkey wrench in the wizards' plan.</p><p></p><p></p><p></p><p>And that's where not letting the PCs always call the encounters comes in. To do so is the instrumental in both the 15 minute day complaint and the nova complaint.</p><p></p><p>Now, I'll concede to you that if a wizard and cleric players really pull out the stops and uses all the abusable material out there, it's still going to be a headache for the GM. The advantage of pathfinder here is that</p><p>1) Much of the abusable material in the core is gone</p><p>2) It sort of takes explicit GM permission to bring in supplemental material. And any GM should think twice about importing stuff from 3.5 supplements, as it was loaded with bad ideas.</p></blockquote><p></p>
[QUOTE="Psion, post: 5284538, member: 172"] I'm wondering if I should now feel insulted on behalf of my wizard players or myself. :p I'm here to tell you that: 1) I have run games to high levels 2) I did find under 3.5, the 15-minute workday was a non-issue (which is not the same as saying it never happened.) That sounds like a weakness of the WotC monsters/boss design paradigm. The way I typically ran things, there wasn't a final encounter to jump to. There were situations and active NPCs progressing to goals as the PCs progressed to theirs. The thing here is that GMs have access to all the tools that the wizard has and more. In addition to being able to give NPCs the same sort of spells and items the party has, there is a large selection of creatures with perturbing abilities to throw a monkey wrench in the wizards' plan. And that's where not letting the PCs always call the encounters comes in. To do so is the instrumental in both the 15 minute day complaint and the nova complaint. Now, I'll concede to you that if a wizard and cleric players really pull out the stops and uses all the abusable material out there, it's still going to be a headache for the GM. The advantage of pathfinder here is that 1) Much of the abusable material in the core is gone 2) It sort of takes explicit GM permission to bring in supplemental material. And any GM should think twice about importing stuff from 3.5 supplements, as it was loaded with bad ideas. [/QUOTE]
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Are Casters 'still' way better than noncasters after level 6?
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