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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="Kaiyanwang" data-source="post: 5286181" data-attributes="member: 91656"><p>How many spells you make the wizard find each level? One could argue that he would make it just with scrolls. Fine. But this is not even the point. You are going around what me and other people said. The point is that at high level, if you solve it with a spell is not a problem. A REAL problem should need several knowledge checks and several spells just to find it out (barring evident exceptions. "what's that?" "Balor. Balor Special Edition.").</p><p></p><p>And again, aven a well delivered crit or a well placed series of skill can do wonders. What we can do? Forbid powerful PC to act? Or must they have the same ability to influence the world than in early levels? If so, why play at high level? To sa that "I'm 18 level" when my effectiveness didn't changed from level 1?</p><p></p><p></p><p></p><p>I can agree here. I just not see this so difficult.. or at least, not at the point to force people to avoid high level play. <strong>Because this is the point of the discussion. All we know that wizzies are powerful. All we know that high level PCs can do wonders. But are high level games unplayable? At least, regardless the gamestyle of the party?</strong></p><p></p><p></p><p></p><p>Maybe I'm wrong, but the dispel would normally only dispel the spell in his area, not the whole forbiddance in general. And you are talking about a generous interpratation of wish. I wonder if you don't concede too much to your spellcaster (If you say that they are troublesome). </p><p></p><p>Ad overall, it seems I show that the game has conter measure for troubles; you say that you don't want use counter-measure BUT you find the spells troublesome. I really don't understand. Use the remdies and all will go well. And forbiddance can be used by a rogue guild too. Steal a scroll of it + UMD.</p><p></p><p></p><p></p><p>Teleport is one spell (I agree with the embrace things). But you can decide that magic in your world is too "wild" for "navigation" so you can teleport safely only, say, between ancient elven circles of runed stones. </p><p></p><p>And suddenly you can enjoy other parts of high level play. This is hinted in the spell. Reread it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They can do great thing even without the wiz Magic is powerful. And you should realize that "the children are grown" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>See, putting thing in this way, the situation is even worse, because the rogue can beat 50 on a lot of skills, and approach an angry fighter means take 300 damages if goes well. What does it means? That the Unapprochable Tower now can be robbed by the party thief, that enemies should watch out because that guy is not longer a guardsman. They are bad ass.</p><p></p><p>I agree with you that spellcaster can be MORE troublesome, (I wish more drawbacks in spellcasting and spells more difficult to cast) but the point is that they are stronger now. The paradigm changed.</p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 5286181, member: 91656"] How many spells you make the wizard find each level? One could argue that he would make it just with scrolls. Fine. But this is not even the point. You are going around what me and other people said. The point is that at high level, if you solve it with a spell is not a problem. A REAL problem should need several knowledge checks and several spells just to find it out (barring evident exceptions. "what's that?" "Balor. Balor Special Edition."). And again, aven a well delivered crit or a well placed series of skill can do wonders. What we can do? Forbid powerful PC to act? Or must they have the same ability to influence the world than in early levels? If so, why play at high level? To sa that "I'm 18 level" when my effectiveness didn't changed from level 1? I can agree here. I just not see this so difficult.. or at least, not at the point to force people to avoid high level play. [B]Because this is the point of the discussion. All we know that wizzies are powerful. All we know that high level PCs can do wonders. But are high level games unplayable? At least, regardless the gamestyle of the party?[/B] Maybe I'm wrong, but the dispel would normally only dispel the spell in his area, not the whole forbiddance in general. And you are talking about a generous interpratation of wish. I wonder if you don't concede too much to your spellcaster (If you say that they are troublesome). Ad overall, it seems I show that the game has conter measure for troubles; you say that you don't want use counter-measure BUT you find the spells troublesome. I really don't understand. Use the remdies and all will go well. And forbiddance can be used by a rogue guild too. Steal a scroll of it + UMD. Teleport is one spell (I agree with the embrace things). But you can decide that magic in your world is too "wild" for "navigation" so you can teleport safely only, say, between ancient elven circles of runed stones. And suddenly you can enjoy other parts of high level play. This is hinted in the spell. Reread it. :) They can do great thing even without the wiz Magic is powerful. And you should realize that "the children are grown" ;) See, putting thing in this way, the situation is even worse, because the rogue can beat 50 on a lot of skills, and approach an angry fighter means take 300 damages if goes well. What does it means? That the Unapprochable Tower now can be robbed by the party thief, that enemies should watch out because that guy is not longer a guardsman. They are bad ass. I agree with you that spellcaster can be MORE troublesome, (I wish more drawbacks in spellcasting and spells more difficult to cast) but the point is that they are stronger now. The paradigm changed. [/QUOTE]
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Are Casters 'still' way better than noncasters after level 6?
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