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General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="gamerprinter" data-source="post: 5294723" data-attributes="member: 50895"><p>Most of the 'there is no disparity' occurs at lower levels.</p><p></p><p>In almost every high level game I've been in, all 3.5 epic, not a single character in the party was single class. While some casters were multi-class casters, most of the martial classes were multi-classed with sorcerer or psionicist. With the second class serving as a means of self-buffing to become ultimate martial combatants - so the disparity blurs even more. The min/max tactics described above is being done by every party member, not just the casters alone.</p><p></p><p>If the party is allowed the single encounter for the day, then yeah, the caster goes nova and is dealing out almost a thousand points of damage over four rounds, while the martial ones are getting out somewhere around 600 points of damage in the same period.</p><p></p><p>Just as the 15 minute adventuring day is missing from my low level games, I don't do that in my high level games either. Most combats are preceded by the 'gate house' a previous difficult encounter intentionally placed before the evenings main encounter as a means of being a challenge, using up some resources, keeping the party form max HP, and using up some caster spells. When the primary combat takes place, the casters can't nova. They deal out 500 points of damage, while the melee guys are still dealing 600 points of damage.</p><p></p><p>So encounter for encounter martial players are causing the most damage on average. Mind you every player is tricked out in spell effects cast on them, appropriate magic items to self-buff, and min/maxed feat selections with multiclass abilities - so nobody is lacking in the ability to make themselves badass.</p><p></p><p>The very long post seems to indicate a party with a min/maxing caster and an uncreative majority of martial players who really need to think outside the box to gain the best benefits necessary to survive high level play. Its a disparity in system mastery not caster vs. martial characters.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5294723, member: 50895"] Most of the 'there is no disparity' occurs at lower levels. In almost every high level game I've been in, all 3.5 epic, not a single character in the party was single class. While some casters were multi-class casters, most of the martial classes were multi-classed with sorcerer or psionicist. With the second class serving as a means of self-buffing to become ultimate martial combatants - so the disparity blurs even more. The min/max tactics described above is being done by every party member, not just the casters alone. If the party is allowed the single encounter for the day, then yeah, the caster goes nova and is dealing out almost a thousand points of damage over four rounds, while the martial ones are getting out somewhere around 600 points of damage in the same period. Just as the 15 minute adventuring day is missing from my low level games, I don't do that in my high level games either. Most combats are preceded by the 'gate house' a previous difficult encounter intentionally placed before the evenings main encounter as a means of being a challenge, using up some resources, keeping the party form max HP, and using up some caster spells. When the primary combat takes place, the casters can't nova. They deal out 500 points of damage, while the melee guys are still dealing 600 points of damage. So encounter for encounter martial players are causing the most damage on average. Mind you every player is tricked out in spell effects cast on them, appropriate magic items to self-buff, and min/maxed feat selections with multiclass abilities - so nobody is lacking in the ability to make themselves badass. The very long post seems to indicate a party with a min/maxing caster and an uncreative majority of martial players who really need to think outside the box to gain the best benefits necessary to survive high level play. Its a disparity in system mastery not caster vs. martial characters. GP [/QUOTE]
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Are Casters 'still' way better than noncasters after level 6?
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