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Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="Werebat" data-source="post: 5297387" data-attributes="member: 40158"><p>I think you're comparing apples and oranges. Using effective tactics isn't hokey. Casting Mirror Image when you are in danger of being forced into melee combat instead of Read Magic isn't hokey. Scry/Buff/Teleport may be hokey, but if it's allowed then using it over and over isn't so much hokey as it is using a good tactic.</p><p></p><p>What is hokey is when an abundance of encounters just happen to include factors that just happen to negate strategies provided by spells available to casters, to the point of it straining credibility in the context of the game world. For example, the leader of an enemy organization having Anticipate Teleport on himself at all times isn't hokey, but having a preponderance of enemies that the PCs know about in advance be somehow (and often "mysteriously") immune to Scry/Buff/Teleport IS. The fifth time S/B/T doesn't work against an enemy that has no real defense against the tactic, it's hokey. If the DM doesn't want the tactic to work he/she should just remove it from the game entirely (which would mean paring down the wizard's power level).</p><p></p><p> - Ron ^*^</p></blockquote><p></p>
[QUOTE="Werebat, post: 5297387, member: 40158"] I think you're comparing apples and oranges. Using effective tactics isn't hokey. Casting Mirror Image when you are in danger of being forced into melee combat instead of Read Magic isn't hokey. Scry/Buff/Teleport may be hokey, but if it's allowed then using it over and over isn't so much hokey as it is using a good tactic. What is hokey is when an abundance of encounters just happen to include factors that just happen to negate strategies provided by spells available to casters, to the point of it straining credibility in the context of the game world. For example, the leader of an enemy organization having Anticipate Teleport on himself at all times isn't hokey, but having a preponderance of enemies that the PCs know about in advance be somehow (and often "mysteriously") immune to Scry/Buff/Teleport IS. The fifth time S/B/T doesn't work against an enemy that has no real defense against the tactic, it's hokey. If the DM doesn't want the tactic to work he/she should just remove it from the game entirely (which would mean paring down the wizard's power level). - Ron ^*^ [/QUOTE]
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Are Casters 'still' way better than noncasters after level 6?
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