Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Banshee16" data-source="post: 5297548" data-attributes="member: 7883"><p>If you're talking about your stereotypical hole in the ground, filled with rooms, traps, and monsters sitting in those rooms waiting to kill adventurers who came upon them, then, no, we didn't play many dungeons.</p><p></p><p>I'm not saying *none*. I'm saying not many.</p><p></p><p>We had games taking place in cities, with urban encounters in alleyways, thieves guilds, council chambers. Negotations with archmagi, generals of armies, and powerful nobles. FedEx quests traveling between cities and plains. Lots of encounters in the wilderness, crumbling sewers of ancient cities, castles, sometimes ancient ruins etc.</p><p></p><p>It was varied. But dungeons can be more than just holes in the ground.</p><p></p><p>I honestly don't know many games that just took place in dungeons. I mean, seems like kind of a limited play style. My games have never been like that, and gaves I've participated in as a player weren't really like that either.</p><p></p><p>Please keep in mind, that character was three years ago, so my memory may be spotty. But, as DM, it was kind of everything. The Vow of Poverty is built in a way that it's intended to make up for the fact that a character doesn't have use of all the myriad magic items characters of his level would have. But it seemed to give everything....almost like the magic items they were balanced against were a perfectly selected selection of items outfitting another character....as if they maximized exactly which items the character had, instead of the random, haphazard selection of items that most characters would get, by virtue of random treasure placement, and the fact that no single character in a party got to pick everything. Instead, they'd pick lots, so the items would get spread around, instead of that perfect selection being all handed to one person.</p><p></p><p>With the Vow of Poverty however, any character who doesn't really need equipment (ie. Monk, Sorcerer, maybe Wizard) could gain:</p><p></p><p>AC bonus of +15 (counting armor, deflection, natural)</p><p>+20 to ability scores (adding everything up....basically same as a character having +5 items for four of his abilities</p><p>Regeneration</p><p>Resistance bonus +3 to all saves</p><p>Energy resistance 15</p><p>10 bonus feats</p><p>doesn't need to eat or breath </p><p>True Seeing</p><p></p><p>Those are huge bonuses.....and many of them are available via one item or another. But what's the likelihood a single character would have enough items to get all those abilities?</p><p></p><p>Magic items get burned out, stolen, broken in battle, traded away.....IMO it's rare that a character would have the perfect selection of items....unless it was a new game, you were starting the characters at a high level, and as a result they got to pick the level's worth of magic items.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5297548, member: 7883"] If you're talking about your stereotypical hole in the ground, filled with rooms, traps, and monsters sitting in those rooms waiting to kill adventurers who came upon them, then, no, we didn't play many dungeons. I'm not saying *none*. I'm saying not many. We had games taking place in cities, with urban encounters in alleyways, thieves guilds, council chambers. Negotations with archmagi, generals of armies, and powerful nobles. FedEx quests traveling between cities and plains. Lots of encounters in the wilderness, crumbling sewers of ancient cities, castles, sometimes ancient ruins etc. It was varied. But dungeons can be more than just holes in the ground. I honestly don't know many games that just took place in dungeons. I mean, seems like kind of a limited play style. My games have never been like that, and gaves I've participated in as a player weren't really like that either. Please keep in mind, that character was three years ago, so my memory may be spotty. But, as DM, it was kind of everything. The Vow of Poverty is built in a way that it's intended to make up for the fact that a character doesn't have use of all the myriad magic items characters of his level would have. But it seemed to give everything....almost like the magic items they were balanced against were a perfectly selected selection of items outfitting another character....as if they maximized exactly which items the character had, instead of the random, haphazard selection of items that most characters would get, by virtue of random treasure placement, and the fact that no single character in a party got to pick everything. Instead, they'd pick lots, so the items would get spread around, instead of that perfect selection being all handed to one person. With the Vow of Poverty however, any character who doesn't really need equipment (ie. Monk, Sorcerer, maybe Wizard) could gain: AC bonus of +15 (counting armor, deflection, natural) +20 to ability scores (adding everything up....basically same as a character having +5 items for four of his abilities Regeneration Resistance bonus +3 to all saves Energy resistance 15 10 bonus feats doesn't need to eat or breath True Seeing Those are huge bonuses.....and many of them are available via one item or another. But what's the likelihood a single character would have enough items to get all those abilities? Magic items get burned out, stolen, broken in battle, traded away.....IMO it's rare that a character would have the perfect selection of items....unless it was a new game, you were starting the characters at a high level, and as a result they got to pick the level's worth of magic items. Banshee [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
Top